
This update sports fancy new plasma cannon visuals and an engine update. The engine update is fairly well tested by this point, and should resolve a few rare crashes and improve performance. It might need a bit of time to scan your maps when you first launch the game. In terms of balance, the game seems quite stable and the recent Felon nerf is still being assessed, so we only touched the second-smallest and second-largest turret.
Balance
Picket requires an extra Ronin shot.
Disco Rave Party almost turns as fast as it used to.
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Turn rate 3 -> 4 degrees per second
Features and Fixes
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Plasma cannon trails! (thanks ThornEel)
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Made a start on Japanese localisation (thanks syuumu200).
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Fixed the way a few units handle projectiles in Tech-K (thanks XNTEABDSC).
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Lobster cooldown is now shown in the selection windows (like other manual fire weapons).
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Big Bertha now only fires into terrain when force-fired a the ground.
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Added Skuttle as an option for automatic unit marking.
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The Reset button on the ingame menu now resets hotkeys as well as settings.
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Reorganised the camera change settings for and de-duplication and clarity.
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Units built in a factory while under a cloaker no longer take 8 seconds to cloak.