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Zero-K v1.0.12.3
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Merry Christmas! Just a small update to keep your game experience in top shape for when Santa comes. Even for those of you who were more naughty than nice. Enjoy! == Balance == * Flamethrower units do not avoid shooting friendlies (prone to labhax) * Djinn automatically deploys when idle * Restore old vehicle slopemods. They are now better at climbing hills. == Graphics == * New heatray impact GFX * Dante and Bantha have idle anims * Fixed some irregularities with Dante's flamethrower == UI == * Unit icons rotate to face camera * Improved bomber dive tooltip == Misc. == * Optimizations for terraform texture handler and reclaim HP handler * Image Preloader is always on; disables itself if running after game start * Units are instantly transferred when a player resigns using the give-when-afk system * Fix Thug error on death |
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You are kicking ass |
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They should dance the robot. |
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Place 2 rogues vs 2 rogues. Watch them dance the robot dance :D |
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Thanks for the update. Two quick questions: On the picture, seems that Bantha has lost his head. Is it true? 2nd: why flamethrower units no longer avoid friendlies? Have a nice day |
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the bantha had an apointment with Mr.Gullutine and you need friendly fire on flamethroweres to burn shit stuck in your lab and zombies |






