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Title: [A] Teams All Welcome #1
Host: Nobody
Game version: Zero-K v1.13.9.5
Engine version: 2025.04.11
Battle ID: 2307945
Started: 7 hours ago
Duration: 16 minutes
Players: 2
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 47.8%

BRrankDiplomatadoCaos
Team 2
Chance of victory: 52.2%

USrankKnightshade
Spectators
USrankdogeboom
USrankQuietMute

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6 hours ago
Close game that I only won because DiplomatadoCaos resigned early, I think.

1. @ 1:00 Allocation: Initial blind lotus manages to be perfectly placed to do basically nothing.
2. @ 2:00 Strategy: Failure to pre-place ducks allows multiple kodas to get into my backline.
3. @ 2:05 Strategy: Ducks to center then sides assumes the enemy won't run around my flank.
4. @ 2:05 Scouting: WHERE IS 2:00 RADAR PICKET?
5. @ 2:40 Strategy: Attempting to go for the base to pull him back does not make sense here- we see minimal presence on the map, presumably he's either turtling or otherwise has most of his stuff defensive. 1-2 ducks could have checked if he was rushing something bad and gone from there.
6. @ 3:00 Strategy: Flanking ducks need to be in at minimum pairs, preferably trios, to create credible threat against tanks.
7. @ 3:30 Strategy: Fixation on "pressure" I cannot provide. Consolidation wins team games, it would here. Additionally, a conservative opponent will not expand and create openings if under attack. Allow him to expand potentially misplay while I focus on maintaining map control and eco, then punish.
8. @ 9:00 Allocation: Scallops not really a good choice here. Limpet + ducks + buoys probably better.
9. @ 11:00 Tactics: Blobbing. Hard. It's impacting my vision too. No middle radar either.
10. @ 11:00 Scouting: No middle radar.
11. @ 11:45 Allocation: Look at all that reclaim.
12. @ 12:00 Allocation: Really, really need limpets against tanks.
13. @ 12:00 Scouting: Need to make


New Mental Model: Measure values in metal. 170 metal koda needs ~3 ducks (240 metal) to be zoned out. This is sort of expensive except that ducks are great, kodas have a lifetime.

Rule: Scout opponents at 10:00.
+0 / -0