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Taken mex count

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3 days ago
Is there a setting/widget/something that can show how many mexes out of the total number of mexes the team (or for specs, each team) has built?

I do use a player list that shows total team metal and energy production, which already gives an idea of the economic difference, but on very large maps, mostly as a spec it is hard to assess how much of the difference is due, for example, from not rebuilding the mexes destroyed.
+3 / -0
3 days ago
the only way i currently know is to select a mex and then do ctrl + z while having activated team spectate fog

i think this can be done in vanilla but i forget how.. here is also a widget i found but i cant vouch for it its just a google search

https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaUI/Widgets/gui_spectate_selected_team.lua
+0 / -0

3 days ago
can the widget say this each second: "expand! each mex taken is one denied, thus gives your team +2 mexes."
+0 / -0


3 days ago
FRrankmalric you could start by sharing your widget.
+0 / -0
3 days ago
AUrankAdminGoogleFrog: first step is always making sure you don't reinvent the wheel.

DErankAdminmojjj: that would also help, but maybe could be more nuanced, like if you have less than 50% it could say "as far as we know enemy could have more eco than you, expand FTW!"

AUrankSmokeDragon: thanks for the manual solution, the widget does not do what I have in mind.
+0 / -0
no sorry i think there was a way to also spectate a specific team to also allow to select all mex for the team only.. but this wont show a mex count out of maximum free map mex.. but it can give you a per team mex count
+0 / -0


2 days ago
I mean, if you have an improvement to the playerlist, you should share it.
+1 / -0

2 days ago
Given that base mex income values vary, the "Base extraction" number you get by hovering over the metal icon in the economy panel might be more reliable.
+1 / -0