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com strength balance?

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15 hours ago
I think Engineer and Recon are really the best by a wide margin in my experience. I don't play a lot with Strike and Guardian so I'd like to see some opinions on this.
+0 / -0
15 hours ago
i think guardian sam rocket is viable for fun
the drone are easily countered by any aa but give vision 24/7
strike is so weak it s non viable
i think there is a need for a com buff linked to lobby size
i see too many too easy comm kill
other than that i like coms because it s risky
+0 / -0

14 hours ago
Strike Commander is my default in teams because the radar jammer and combat regeneration make it more forgiving to use near the front, and the extra bit of speed helps it keep up when expanding. You don't really see how many comm snipe attempts you avoid by not showing up on radar, but I think it's fairly substantial.

Recon Commander, I pick almost entirely to streamline openings. I tend to use my Commander as a slightly mobile Caretaker later, and the jump doesn't contribute to that but the low build power detracts from it. But a strong tempo start from a jump plop, or even the modest eco bonus from taking an otherwise inaccessible metal spot in the first minute, can more than make up for its lack of build power.

Engineer Commander is the baseline for when I don't intend to put my Commander on the line at all, which is rare. It's also comparatively strong in 1v1 or small teams where I might be doing a more intensive eco build-out but the base-metal-to-player ratio is higher.

Guardian Commander is niche in my playstyle; its friendly greeting drone does the opposite of Strike Commander's stealth, so I only use it if it's going to be underwater or very much in the opponents' faces, and the latter usually requires a morph.
+1 / -0
7 hours ago
Yeah interesting.

I tend to find strike com to be the best by far. Just a good balance. Good upgrades too - dgun matters in some situations.

Recon is situation, but the reduced build power really hurts you.

Engineering com is good on certain maps if you want to pump the start up - better if playing 1v1 or 2v2. It can be okay at the front building llt, but the slow speak and weaker chassis really make it quite easy to kill.


Guardian seems useless except in some niche situations with the slam nuke or longer range rocket.
+0 / -0