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Title: [A] Teams All Welcome #4
Host: Nobody
Game version: Zero-K v1.14.2.0
Engine version: 2025.04.11
Battle ID: 2370600
Started: 2 hours ago
Duration: 53 minutes
Players: 8
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 39.2%

AUrankCharmedmage
USrankjh_dreemurr
AUrankVenixail
USrankAMPERSAND
Team 2
Chance of victory: 60.8%

BRrankDiplomatadoCaos
DErankZocker
USranktsutter
NLrankTRALALAA

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Probably has 3 bugs/unspected behaviours in it:

1) around the first half of the match - a juggle gets stuck at the start of a jump because of a disarm, shouldn't just cancel it and let it move?
2) around mid-match - pheonix fires a lot later than intended, so later, that hits an ally at back of base in a pure wtf moment
3) later half - odin is unable to bomb the spire desolator, even when passing thru it

Probably those aren't bugs but instead cornercases, but those were really unfun and stuck the match
+0 / -0
Regarding 3), I have seen similar. The logic for flying can lead to units not gaining height early enough and then actually bump into terrain. They should get damage from those collisions 💥

That the Odin failed to shoot because it didn't gain sufficient height does sound like a bug.

Thank you for these reports. Adding timestamps and general indications where on the map it happened would help to find it.
+0 / -0


15 minutes ago
Interesting, thanks for bringing these up. This is a mix of expected and unexpected behaviours.
  • The Juggle disarm thing is expected but it probably needs some more thought. EMP and disarm now delay jump windup to make jumping less of an instant counter. But when disarmed perhaps you should be able to press Stop and have the unit unwind.
  • I didn't see the Pheonix but I'll assume it was disarmed. This is just how disarm works with weapon bursts.
  • Desolator has its aimpoint in the top of its turret so that it can be shot at when partially hidden behind terrain. The Odin passed below this point so it wasn't able to drop its bomb. Ideally units would be able to shoot at different aim points (eg Badger would also like to shoot at the base of turrets rather than their tops). Attack ground would have helped in this case (hold Alt when force firing).
+0 / -0