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minor improvement suggestion

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10 hours ago
Hello,
This is a very minor one (maybe easy?), but every little could help

When a server (I usually play TAW), is reducing in participation with an active vote, since the 'majority' vote for a map or to start is set at the vote start and doesn't change, it can create multiple rounds of voting which can only time out which does not serve the game well.
It would be really great if the maximum required for a successful vote adjusted downward as people leave the server or spectate. I have seen more than once a precipitous decline because people don't want to wait for successive vote timeouts just to have even smaller participation. It really works against desire for participation.

Thanks for anyone who would consider this as something which they could do, sorry not a programmer here.
+3 / -0
6 hours ago
quote:
I have seen more than once a precipitous decline because people don't want to wait for successive vote timeouts
This is one interpretation. Another reason might be that people do not leave immediately after a game finishes, in which case the current behavior would be good because it would prevents starting a game in which many/some will be away. I have seen that as well multiple times as well and it is not nice either (people with X comms given 1-2 minutes after game start / try to exit / etc.).

Not sure which is more common (people leaving because votes take long VS people leaving late after game finishes) just mentioning the possibility.
+0 / -0

4 hours ago
I can only speak for myself but I definitely leave when the death spiral begins. It's frustrating being locked into votes that have no chance of succeeding especially when people start "suggesting" their favourite maps.
+0 / -0
3 hours ago
I reckon the voting time could be reduced too tbh - even halved - maybe the first vote after a game ends normal time though - it's nice to have 2 minutes to take a quick break and grab a drink and people are still leaving the game.
+0 / -0