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Graphical issue (not related to the last update)

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As you can see in the picture the highlighted reclaim is rendered at a wrong positione, btw they don't just stay in position, they flicker alternating different positions (I first thought of a wrong global position calculation, but it doesn't change with camera movement and, as already said, it isn't steady). It happens with any higlight too, this is just the most evident one, am I the only one having this issue? (btw disabling Highlight Model Api GL4 seems to fix it, so I'd say that's where we should look, I'll check the code myself too, but I'm not sure that I'll be able to find the bug)

Any help will be appreciated
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20 days ago
If it happens all the time for you then you might be the best one to fix it.
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17 days ago
I don't really know what's causing Highlight Model Api GL4 to behave like that. Anyways, after looking at the code, I noticed that Highlight CUS API is prioritized over it, so enabling it solved the issue.
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