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Zero-K v1.14.7.0 - Guard and Pulsing Balls
6 posts, 1059 views
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GoogleFrog
41 days ago
This update polishes a few mechanics and includes quite a few fixes. Singularity Reactors get their wobbly balls back and the guard command should be much more useful. Disarm no longer hard-disables jumpers while winding up and some pathfinding problems with cheap nanoframe spam have been resolved. Some of the changes are due to an engine update, which should stick as the engine is close to the end of a stable release cycle.
Features
Enabled fancy guard handling. This is an engine change that causes guards to maintain their relative position, rather than just trail behind.
Disarming a unit during jump windup now cancels the jump, rather than freezing the unit as long as it is disarmed.
Added quaternion scaling to reinstate the functionality of the previous matrix manipulation system.
Reinstated Likho and Singularity Reactor ball pulsing.
Singularity Reactor ball and light disappears when disarmed (thanks SteelBlueZK).
Thresher has a smaller collision volume and is smaller when not extended.
Overdrive cables handle cliffs less jankily (thanks Anarchid).
Improved gesture menu reactivity (thanks Helwor).
Anti-bait tooltip mentions that the lowest level avoids cheap nanoframes.
Improve sun on Otago 1.4 and Rainbow Comet v1.25.
Enable shaders on all-but the most extreme compatibility mode settings.
Added FeatureDamaged and FeaturePreDamaged for modding (thanks Stiofan-K).
Fixes
Fixed pathfinding around previously non-blocking nanoframes.
Facplop no longer causes subsequent nanoframes to be non-blocking.
Stardust nanoframes no longer decloak enemy units.
Thresher no longer gets stuck aiming in nearby allied structures.
Fixed lingering AMD unit icon drawing bug (engine fix).
Made an attempt at the Linux AMD overdrive issue (thanks Qrow).
Update Gull description.
Fixed unit portrait stretching when displaying extreme stats.
Fixed a typo in com counter widget and Newton firezone.
Fixed a rare Desolator bug which let it fire while closed.
Fix brackets breaking chat nick highlight.
Fixed a headless LuaShader error (thanks danfireman).
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THAddeusIII
40 days ago
Great update
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Stuey72727
36 days ago
Subtle.
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Buckymancer
23 days ago
(edited 23 days ago)
Fun with the new Guard command:
https://zero-k.info/Battles/Detail/2475823
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hallohallo
10 days ago
(edited 10 days ago)
*Quote: Enable shaders on all-but the most extreme compatibility mode settings.
!!! Thanks for keeping a no-shader option. so much more fps on very old hardware. since the graphics update months ago, disabling shaders is the only option for old hardware
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Stuey72727
10 days ago
Nice with the guarding.
Does this mean that units will maintain their positions with regards to true north, or does it mean that they will maintain their positions relative to which way the unit is facing?
I should just test it, but this sounds great.
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