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Auto Retreat Problem / Bug

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5 hours ago
i am using auto retreat a lot, and in almost every match i have some units not following the retreat order properly and instead walking randomly into their death, which is kinda annoying.

i think what is happening here is some sort of "race condition" where the unit receives a move command right after the widget sends the retreat order, but before it unselects the units.

if i am correct, the fix for this could be as simple as making it unselect the unit first and then sending the move to retreat order.
+0 / -0


2 hours ago
The race conditions happens because the unit receives the command from the player with network latency after it has been ordered to retreat by the automatic unit retreat behaviour.
https://github.com/ZeroK-RTS/Zero-K/issues/5429
+0 / -0