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Fickle Rivers v0.1 Supported

By Anarchid
Rating:

Material was scoured by centuries of water flow and deposited downstream. Then, it was shaped by winds of war and the sediment of wreckage.
Size: 10 x 10

PLAY ON THIS MAP


Downloads: 5
Manual downloads:
http://zero-k.info/content/maps/ficklerivers_v01.sd7


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Essentially, this is Random Plateaus, but with a river network, and a significantly upgraded terrain shader that does

- splatdetail distribution
- height blending for texture transitions [Spoiler]
- normals at full resolution
- hydraulic erosion with scouring, deposition, and channel carving, which also uses the above three tricks, so that e.g. sediment is height-blended against the native minerals
[Spoiler]

Here's 5 consequent runs to calibrate what it looks like atm:

[Spoiler]
+4 / -0


6 hours ago
Thornford generator has been achieved internally
(Although it more often generates a clone of rogue rivers than of thornford)
+0 / -0
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