Loading...
  OR  Zero-K Name:    Password:   

Sonar Station

7 posts, 50 views
Post comment
Filter:    Player:  
sort

6 hours ago
Hello,

Please devs grant us a sonar structure to not make sea a huge guessing game.

Please reply if you want one as well

:D
+4 / -0
6 hours ago
Agreeeee 100%, very frustrating to have such poor vision in the water
+0 / -0
6 hours ago
common sonar station w
+0 / -0
6 hours ago
Honestly Im surprised it just wasn't merged with the radar tower
+0 / -0

5 hours ago
If being underwater is not a quasi-stealth mechanic then what is the point of having underwater units at all?
+0 / -0

5 hours ago
urchin is your sonar station, yes it's short range.
+1 / -0
39 minutes ago
Given how every hover and ship have sonar I'd barely call it a stealth mechanic. Unless it was expected that seas would usually be empty or that only planes would patrol them. If sonar was limited to only cutter, hunter and siren - while for hovers it'd be dagger and claymore I could agree on it being stealthy.

However I see it more as an armour mechanic, or some other sort of layer separation. While in most games we can't shoot at air, where as here we can with our flex aa. Then our lack of privileged layer had returned in form of ducks and seawolves.
+0 / -0