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Starships and JumpGates

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13 years ago
I don't know why I can't build jumpgates on each planet, but I think It would be fairer if the Starships arrive 24 hours later than send through Jumpgates and If you could deactivate Wormholes on your own planets.

I lost at least 4 Jumpgate planets within 48 hours
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13 years ago
24 hours is WAY too long. Even an hour is too long. I rather like instant. If I am playing NOW I dont have time to wait 24 hours. This is what clans and alliances are for, to help defend your planets.

I also think clan diplomacy needs to be way better defined, but there just aren't enough players. A way to fix this is to make clans very small, no more then 5 people, which I think would be best, then add more importance to clan diplomacy.

But like I said, right now, just not possible. Not enough people play, or clans are just too big.
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13 years ago
Ok - now it is solved, but it would be better if Starships arrive 3 minutes later than they get dedected by the long range scanners.

And in case of the jumpgates they need 1 extra minute for each link except the first one.
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13 years ago
We can decrease clan size for next PW round
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13 years ago
Mmm...is that really wise? I mean, even with the current clan sizes, we get three to four people at once in battles at most. Making it 5 to a clan would decrease chances of that.
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13 years ago
What's about a clan size limit of 20, newbes can't join a clan till they have 3 battles won / can play without clan.

BUT

limit the count of clan members of the same clan to 3 / 4 / 5 for a single battle.

This would make it fairer for lower sized clans and can't imbalance the whole battle.

Or we should make it dependend on the player count in this battleroom how many players on the same clan can play or have to spec.
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13 years ago
Don't see a reason to prevent newbies from Joining clans. Really that should be up to the Clan Leader, his choices of people within the clan, and his choices of alliances.

As for limits, I would think we need more players(and possibly full clans) before we really will need to check on that, cause as far as I can tell right now, 3-4 is the most any clan can get on a team(with the exception of IUSP here and there).

player count dependency is an interesting idea although that might work.
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13 years ago
how can I get the player rank in a script?

I will add a info for new players how they can find the manual
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13 years ago
IF (Global.Account != null && Global.Account.LobbyTimeRank < 2) etc..
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13 years ago
done
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13 years ago
http://code.google.com/p/zero-k/source/detail?r=3216
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