Loading...
  OR  Zero-K Name:    Password:   

Chicken strength

5 posts, 1547 views
Filter:    Player:  
sort
Right now the chicken mode difficulty has really little influence compared to the amount of players playing. Here's the thing: If you play alone or as 2, you have more metal (per person), more buildfocus, less hatches, less chicken techprogress even without killing hatches (including diggers/static artillery), less chickens, weaker queen etc. compared to e.g. 8 players.

Even suicidal chickens is actually pretty easy if you play alone. If you kill 10 hatches in the beginning (with e.g. a group of 6 outlaws, before anything beyond basic chickens arrives), your agression rating will stay positive for the rest of the game. The queen strength is a joke in singleplayer.
Note: Custom chickens only partly make this better. You can't set queen strength, dragon count, aggression rating modifier...

If you try normal chickens with 6 players, it's already hard to raid for a few reasons.
1: You don't have that many ressources to build units with. Porc stays (if used correctly), units die, so too much metal invested in units means you have no chance later.
2: Waves contain more chickens, there's more hatches further back. Also chickens make tech progress faster. This means that you need a good unit composition when raiding as you'll sure as hell meet different chickens on your way.
3: Faster chicken tech. I get the idea that you can porc and deal with high tech chickens or raid to slow their tech, but raiding is (much) more difficult and with higher risk. So players usually choose to porc and "tech" temselves (as in "build better porc"). My usual approach to (at some point after ddm and anni) build a missile silo and eos the crap out of hatches works, like, a bit too well compared to the "supposed" raiding in the beginning.
And god forbid one of the porc lines doesn't hold up...

So what's my point? At the moment, my idea would be to give us an option to increase the player count without actually having more players, so you get more hatches, chickens, chicken tech, dragons, queen strength and a "more difficult" aggression rating. I don't wanna have NullAIs standing around my base (and i'm not even sure if that would work)...
If you have other ideas on how to adapt chicken strength to make it more interesting in singleplayer i'd be glad to hear!

TL;DR: Basically, chickens can be a fun gamemode, but atm it's either not a challenge or you have to rely on your team not failing. Which means you won't win a difficulty that the worst player can't handle...
+0 / -0
Chickens should adapt their strength to the total amount of metal on the map, and the metal density in an area ('Chicken' maps usually have the metal all clustered to one defensible side, while on say, comet, you have to leave some of the metal in the chickens control).

At a rough guess, I'd say it should scale based on the metal present in the third of the map with the most metal, if people played proper rather than chicken maps though it could probably be just based on the metal.

Again, at a guess, I'd think that each player in the current system is worth about 10 metal in income in a metal-income scaling based system.

Of course one needs to adjust for the starting resources extra commanders give you, so the first few chicken waves could possibly get a player-based multiplier which fades into the metal based multipler over, say, 10 waves.

Also, the way chickens was meant to be set up was that if you ever really clamp them down to tech zero, the queen (or dragons) will come almost instantly. You don't actually want to destroy -too- many burrows or you incur the wrath of the queen. It's meant to be a balance, and as soon as you genuinely start to 'win', that's when the queen comes.
+0 / -0

11 years ago
They will still "tech", no matter how many hatches you kill. Their tech progress is always at least half the game time, so if spikers usually come at min 5 (i have no clue how accurate that is), they will definitely appear at min 10, no matter what.
Ofcourse, if you already got them to minimum tech, killing more hatches will only make the queen come faster. But the time subtracted from queen arrival per hatch killed is a constant (at least for custom chickens)...

In fact chicken tech progress is not the "problem". Queen strength and aggression rating are.
+0 / -0
Chickens need more eggs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

+0 / -4
FIrankFFC
9 years ago
Somebody forum ban him...
+2 / -0