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Napalm bomber suck

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11 years ago
Cause of its uncontrollability during bombing. So make its controllable like stiletto, or add more AOE to his bombs, or give him napalm rockets like dante has. Napalm rockets would be awesome. I remember times playing CnC Generals, and napalm bomber from there was just amazing.. shoots 2 rockets, and creating nice firestorm when in numbers. I would like to see firestorm mechanic in zero-k also, but looks like its very hard to code and to balance, so just 2 napalm rockets per bomber would be enough
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It's perfectly controllable during bombing. Give it a move order in front of it after the attack order to bomb a straight line, give a move order behind it after the attack order to make it turn around the moment the first bomb drops, dropping in an arc. Shifting the move order slightly left or right will change the direction it turns. Do not give any move orders, and the bomber will drop the first third of it's bombs in a straight line, then arc for the rest in the direction of its repair pad (It does this because the target of the bombing is actually half-way through the run, so this first straight third ensures it hits it's target).

Advanced tactics: Set the bomber to land instead of fly, then spam stop orders as it bombs. It will drop out of the sky and cut it's velocity, leading to all the bombs being dropped on one spot (just short of the target, see above). Do this with the stiletto for incredible single-target EMP damage. This is very hard to pull off so points to anyone who automates it with lua.
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11 years ago
i loled at sak's adv. tacs! awsome!
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quote:
Give it a move order in front of it after the attack order to bomb a straight line, give a move order behind it after the attack order to make it turn around the moment the first bomb drops, dropping in an arc.

THIS IS STILL BROKEN
IT DOSE NOT WORK
this is a bug ive reported before, but noone has fixed
when using alt+click to give bomber commands bombers still delete the last attack order before move command
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R.U.S.E had really good air.

The only air that is controllable in zero-k is licho. All air should be more like licho. Remove the long bombing runs.
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11 years ago
We know about bombers deleting their attack commands if anything comes after it. Long known engine bug with 91.0, pointless to fix with lua. Pay attention.
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11 years ago
Did it get fixed in new engine versions? Talking about it any idea when we will change to a newer version?
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11 years ago
You should test the new engine version.
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11 years ago
> The only air that is controllable in zero-k is licho.

I lost many Lichos because they failed to drop their bomb...

Sometimes their pilots are drunk. I Hate playing with them.

But maybe I should, should fail intentionally in many games with many of them to fix modstats :D
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11 years ago
quote:

@AFK_Kitty wrote: I lost many Lichos because they failed to drop their bomb...


i loled. if they dont shoot, you abort. if it still dies, it would have been shot down anyway. if you dont abort, its your fault if they stay in AA range for longer time. not the engine's or game's. this is the jumping point and there goes the post on. if you understand only railwaystation, you should not shoot into the blue.
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11 years ago
quote:
DErankAdminmojjj: this is the jumping point [...] if you understand only railwaystation


you are mixing up german and english :D

I loled :P

What if it would have killed empty screamer? or Zenit? isn't it worth to lose a bomber to something like that?
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11 years ago
this was totally unintended.
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FIrankFFC
11 years ago
how the hell you can lose licho to zenith
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I meant losing licho to chainsaw BEFORE it drops it's finishing bomb on Zenit/Screamer because fo aiming fail or whatever.
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11 years ago
quote:
This is very hard to pull off so points to anyone who automates it with lua.

Think about it now, made me remember PA Devs say them did prefer some simple solution, that more performance/CPU efficient, in this case it would simpler to give the planes a "D-gun" with that type of atk and use the same ammo that the normal atk so planes have to reload anyway?
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DErankR3
11 years ago
IMO making bombers stop in mid air to concentrate their damage is... something I do not want too happen but can nevertheless tolerate if its microheavy. But automating it would lead to some major balance issues (still just my oppinion of course).
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11 years ago
Bomb-stopping just isn't in the metagame and people don't have the APM or ping for it (Godde probably does) yet. At very high level play, tricks like this become 'essential' to use a unit properly: like muta stacking.

If it's a balance problem it's a balance problem now. Automating it will merely allow everyone to use it at the same level and make it more obvious at lower level play.
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11 years ago
+1 ^
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11 years ago
automating that will cause phenix to become more dangerous then prec for sniping targets...
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11 years ago
then kick prec and re-role it into something like black lili (TA CORE T3, NOTA CORE T2)
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