Loading...
  OR  Zero-K Name:    Password:   

Current poll - 94.1 vs 91.0

17 posts, 1261 views
Post comment
Filter:    Player:  
sort

10 years ago
For me, the new engine is definitely slower. But after doing some of the performance tips it is usable, so I don't necessarily want to go back if the devs think it is more valuable to try and push through with the new engine.

What I think is needed is an article that clearly defines the ways to make performance with 94.1 acceptable (or to improve performance generally). I got the information from various posts. For me this was some combination of:

* Reduce LUA particle count (I think from 7/7 to 3/7)... I believe this is a major one.
* Turn off map edge extension widget.
* Turn off 3D trees.
* Other eye candy tweaks??
+0 / -0
10 years ago
Is the engine itself slower, or just zero-k with it?
+0 / -0
I dont think that i am alone in having some annoying, but tolerable bugs in 91.0. Also it may be a good thing if it lags really bad in huge games, people may play smaller games for a while and then when the new engine and stable ZK are released we will see at last whether people enjoy the game more with large games or slightly smaller ones.

I have not had the lag others seem to have had until the game gets to 10v10 and I dont have a nuclear PC.
+0 / -0
10 years ago
94.1 laggs in other mods too.

Not only zk.

Try some XTA or NOTA if you want :)
+0 / -0
10 years ago
All of advices OP managed I already did with previous engine versions. No wonder I don't see any different in terms of speed.
+0 / -0
10 years ago
I think it would be huge step backwards to use older engine it simply divides spring community.

I personally think that since more and more lobbies support diferent engine versions + linux has static builds it will be good idea to cherry pick good things and remove bad things, stop making lua hack fix'es if it is better solved via engine, but definitely not now.
+0 / -0

10 years ago
afk lag monitor fails. 2 players with highest elo faillagging 94 style with 30sec behind, lagmonitor puts units between them back and fourth. awesome.

+0 / -0
10 years ago
lol mojjj, nice pic
+0 / -0

10 years ago
another lagfail:
http://zero-k.info/Battles/Detail/163541
+0 / -0

10 years ago
+1 burp, this poll is non-sense...

"We have recently switched from Windows Vista to Windows 8. Is Windows slower when you run another version of MS-Office?"

To answer, current version is unplayable for me after a few minutes, but I refuse to blame engine like poll is trying me to... I know how zk releases are done. Maybe the engine is (also) to blame, but I just refuse to do it at this point.
+0 / -0
Players of other games (like BA) are also reporting slowdowns.

If ZK is suspected of being a cause of the reduced performance it should be fairly easy to identify code changes likely to be responsible between March's stable and this one.
+0 / -0
quote:
If ZK is suspected of being a cause of the reduced performance it should be fairly easy to identify code changes likely to be responsible between March's stable and this one

That is only one half of what my post implied. The other half is lack of changes that would/could be required by a new engine release.

I didn't bother to check commit history because everytime zk changes the engine it relies on, commit history just becomes an even bigger farce. The problem with huge CPU use by both healthbars and metal features widgets seem clearly linked to ZK... now, is it caused by recent changes to these widgets or is it caused by changes to the engine that are expected to be acted upon by mod devs (who may just be expecting to get all kind of new features with no work to do)?

Hypothetical question: If some hack was working fine with a previous version of the engine, and this hack now just sucks your CPU with newer engine, is it engine devs fault or should the hack be revised by mod devs? Lets say, mod devs made something horribly inefficient which was working fine until engine started to report much more items (whatever that is, events, units, features, ...), should the engine devs be blamed because they provide you with more control ability or should the mod be revised to be more efficient?

It may be a mix of everything... but the poll is written in a way that leave no doubt about who is supposed to be blamed. Sorry, but I'm not playing an engine, I'm playing a game relying on an engine.
+0 / -0


10 years ago
In big games I often get insane amounts of lag, my mouse jitters and acts like its dying (even though batteries are fresh) etc.

When spectating one game I was playing around trying to figure out the cause of the slowdown

fps: 4
/luaui disable
fps: 101
+0 / -0
10 years ago
USrankAdminmaackey do your mouse problems seem like what I described in the other thread?

http://zero-k.info/Forum/Thread/4792
+0 / -0


10 years ago
It is still a useful question. Few players have the knowledge to separate the engine and the game. In the past a changed engine has often been responsible for changes in performance. Even if the engine isn't at fault (although it always has poor documentation for these minor changes) then if we can't find the bug it doesn't matter where the fault is.

Finally what is this in response to? Our instant revert to 91.0 instead of trying to fix the issues? Because that definitely happened.
+0 / -0

10 years ago
Perhaps the poll should have left the engine out of it and just asked whether new version of ZK was slower or not? No matter now.

I'd still like a GoFasterStripes page or something to list ZK performance tips. I'm also thinking that Lua particles should default to a lower value - but perhaps this already happens if you are using ZKL.
+0 / -0
10 years ago
Game no longer works all of a sudden. 94.1 OMP version - no cdr selection, no cdr shows up, F11 doesnt bring up anything. Am I doing something wrong?
+0 / -0