In another thread
http://zero-k.info/stats/ was posted with comment "nobody knows what the numbers mean."
It was a bit offtopic there so decided to post in new thread.
I do not mean to attack those made that or similiar pages, just share some findings.
Just a bit confusing when that page is used to show all kinds of stuff and "small inaccuracies" are ignored.
Stats are funny and interessting but also have to keep in mind what they show and how to interpret it..
For some time I was wondering some things about that page but was too lazy to look more closely. Maybe others felt similiar? No?
Then the following blabla is even more boring than it is anyway:
The title says "Accurate player minutes stats" but pretty sure is not that.
One might read that as "time this game was played" but better title seems to be "time this game was hosted in lobby", which is NOT the same.
boring fact #1
gather
http://code.google.com/p/zero-k/source/browse/trunk/other/NightWatch/Nightwatch.cs#128draw
http://code.google.com/p/zero-k/source/browse/trunk#trunk%2Fother%2FNightWatch%2Fweb%2Fstatsboring fact #2
&ext=maps in url to see map stats instead, like
http://zero-k.info/stats/display.php?stamp=1392102941&ext=mapsfun fact #1
I made a new mod, opened a room in lobby and never started it:
Already over an hour of playtime \o/
(But sadly adding 40 NullAIs did not make it count 40x faster)
fun fact #2
But nobody would do that, just go host a game and then never play?Good thing we have machines for that!
But the effect of empty autohosts can surely not be so large, can it?Go to
http://replays.springrts.com/search/ and search for "Evolution RTS" and see how many games were played on 10 Feb. 2014
Answer is: None.
last games were 8 Feb 2014:
Now compare what the stats page says about EvolutionRTS on 10 Feb. 2014:
8510 player minutes:
Third most-played game on this day.
Without a single game actually played, just from autohosts. That is more player minutes than other games that
were played on that day.
fun fact #3
An empty autohost generates ~1440 "playerminutes" per day. (circa, minus downtimes of Nightwatch and autohost)
To keep with EvolutionRTS as example, when players get together to play it is usually 4-6 players for 3 hours or so. How does that compare to the autohost-minutes?
Example from 6 Feb 2014 = 322 playerminutes
The stats for that day show: 10749 playerminutes.
So on this "active day" only
3% were real playerminutes.
(Over a whole month the percentage would be even lower.)
fun fact #4
zero-K has empty autohosts too.
Its number change* atm there are 13 zK empty hosts:
13 * 1440 = 18720 playerminutes, just from empty autohosts for zK.
Clicking around a bit the stats show 50000 to 90000 daily playerminutes for zK
Asuming 70000 as average: ~25% of recorded zK playerminutes are from empty autohosts.
(*if one player idles in a room waiting for opponents and a new empty springie is spawned, that is 3 accounts generating playerminutes for one idler)
fun fact #5
Whenever relay-hosting breaks, a certain game called "dummy" suddendly appears on stats:
http://springrts.com/phpbb/viewtopic.php?f=16&t=27281&p=507277#p507277(and is more popular than actual games)
(Feel free to correct math fails)