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Com module - exploding commanders

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10 years ago
Could there be an exploding com module? So when it dies it creates a medium sized explosion, or maybe napalm storm? Or maybe just a huge crater lol.
+3 / -0
10 years ago
The idea sounds fun, but I think it would promote cheese builds too much. Imagine rushing your com into the enemy base if it had a large explosion. They would have nothing left, especially if you had units to support the Roach Commander.
+1 / -0
yes! enforce trollcom rushing! i recommend to not limit com level for usage! imagine the rage! everyone will get sfiremaninized! if you are still reading on here i must say you have stopped way earlier to continue. what you are still here? go practice some 1v1! up up!
+0 / -0
10 years ago
This is why we need fun mode with more cheesy units :)
+1 / -0
In early times, commanders had laser, nukes, cloak and dgun on level zero.

They could even capture units with their mind.

The comms of today have grown too soft.
+3 / -1
10 years ago
I think com-Skuttle would be awesome. This module can cause huge explosion, but be one of the available weapons only for level 3, so there would be no real explosive-com rush.
+0 / -0
10 years ago
and not available on recon comm. Buy a vindicator, cheapskates!
+0 / -0


10 years ago
If anything, it should be stackable. So that a level 5 commander stacked with 11 Suicide Belt Modules could blow up at least like a Singu.
+2 / -0
10 years ago
increase AoE by 10% and damage by 5% per module
+0 / -0


10 years ago
I think a large explosion module would be quite excellent
+0 / -0

10 years ago
quote:
I think a large explosion module would be quite excellent

debateable. i prefer to be able to see the commander. the size of the module should be smaller than the com so it does not hide the com.
+3 / -0


10 years ago
I... I... My vision is augmented
+0 / -0
Just make nuclear power generator (as a commander weapon), it should generate 100E, work as a mobile pylon. BUT! Fits in commander lvl3 weapon slot and explodes as singularity! That's the twist.
And module should cost 2000-2500 metal.

Edit: scrap that. Consider this.
- Fusion weapon module: can't attack, gives pylon range, produces 15 E. You get fusion explosion on death. Chassis: Strike, Support, Battle, Bombard.
- Each E-cell module gives 10% damage and 10% blast radius, if you have fusion explosion weapon module. Otherwise just energy.
IF you get both fusion weapon module and beautiful stack of 8 E-cell modules, you lose all bonuses either of them provide. And get this instead:
- 100 E, 100% singularity explosion radius, 60% singularity explosion damage. Walking pylon.

So this works kinda in a way conversion modules work, expect that you need not only conversion module, but entire stack.
+2 / -0

10 years ago
I support singu com!
+0 / -0
10 years ago
Singu com is one more troll singu rush for trolls. Also, if you lost this com, ur eco would be totally ruined.
Just a bomberman with badest bombs would be better.
+0 / -0

10 years ago
yes! bring back combomb !
+0 / -0


10 years ago
singu com sounds great
+0 / -0
10 years ago
Can we have felon-weaponed comander too? And newton? And cap-gun? And.. And.. throwin roaches? *.*
+0 / -0
10 years ago
quote:
felon-weaponed


One felon is too many. We don't need felon com.
+3 / -0
i find the lack of com newton weapon disturbing.

since it was discussed first, aeons ago. just imagine, set the default ot attract, so it really magnets skuttles and stuff.
+3 / -0
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