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Sunrise Dynasty Mission 2 Test 1

By AUrankSortale
Sunrise Dynasty Mission 2 Test 1






Players: 1
Singleplayer
Map: Sierra-v2
Game:Zero-K v1.4.10.2
Created:10 years ago
Changed: 9 years ago (revision 127)
Played: 222 times
Rated: 5 times
Rating: Your vote:
Difficulty: Your vote:

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10 years ago
CAI, apparently, was not initialized, so i just made 3 glaives and killed all factories.
+0 / -0

10 years ago
unable to replicate bug, CAI was working fine for me.
Need more report to confirm problem.
+0 / -0


10 years ago
CAI worked for me, but that didn't stop the win by Glaive rush in 4:53 :3

So yeah, some starting base d-fenz might help it a bit.
+1 / -0


10 years ago
Mmmm probably this has to do with me trying out the mission via weblobby...
+0 / -0

10 years ago
updated

added light defense to AI base
+0 / -0
Skasi
10 years ago
Send 1 Glaive to each tech structure, GG.
+0 / -0

9 years ago
update

more light def to tech structure. tech structure destruction was supposed to be the easy way out.
+0 / -0
9 years ago
Started on linux via weblobby. AI does not do anything. Used scythes to kill the 3 (inactive) factories. Could not see nothing related to AI in infolog. If you think it is worth it I could investigate more (like if AI is even supposed to work on linux etc)

I liked the start/concept. It is confusing at the end - I was expecting a "Mission accomplished!" or something.
+0 / -0


9 years ago
When playing missions with weblobby, sometimes Springie adds the bots, and sometimes it doesn't.

This is one of the missions where it doesn't.
+0 / -0

9 years ago
Thank you for input, lika EErankAdminAnarchid said it's a know bug.

ending is waiting for the campaign story to finish.
+0 / -0
9 years ago
Just to be clear, I understand now that the AI should be present in the player list in the lobby in the opposite team.

When you say the "campaign story to finish", one of the objectives as far as I remember was destroying all the factories (which I did). Maybe it was some problem because of the missing AI. Will re-try with ZKL later.
+0 / -0

9 years ago
what I meant was that we have no idea what should happen when you finish so I didn't put an ending.

until I get the go ahead from the Dev on the Story I am afraid you can only win
+0 / -0
9 years ago
Ok, I understand. Was just suggesting that at the end you put some big text (or box or whatever) saying "Mission accomplished!". If the AI would have killed me (ok, without an AI that would have been hard :p), at the end I should have seen "Mission failed!", but I guess now I would still see only the end of game graphs.

Is there anywhere a description/source files (a wiki for example) on how you build these missions (software, options, platform, etc) ? I think it would be a valuable reference for other people as well.
+0 / -0

9 years ago
http://zero-k.info/Wiki/MissionEditorStartPage


all resource available for mission editor is here, the rest is in the dev brain
+0 / -0
As soon as the mission cutscene ends, I can't do anything with my commander, and it seems like the mission is in spectator mode, where i can highlight enemy units and such.
+0 / -0
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