1) Every sides should have "boss" !!!
Maybe it would be good to give a default team boss ( your rules ) and a option to change the team boss ( team only vote ) to change him or if he want to give his/her rights to another one.
But what is if he/she get kicked?
I don't think that it would remove the fun - I would like that idea seen tested.
( Exit in the first 3 minutes isn't easy - it's hard if it is 4v5 or some bad opponent peoples !!! )
A later exit is also hard if the team have "real peoples" and no "win bots" playing ;), but I understand that we can't effort so much "exit rights" at one person.
2) Smaller maps:
What's about a map with reduced size?
You are not the first person with this idea - we have discussed about 2 different sized maps for the same planet too.
But because they are random maps I don't know how you want to do that in the current setup.
You spend so much ¢ into structures - and then some clans drops ships together at this planet ( especially if the targeted clan have only poor ressources ) and anything was for nothing...
It's cheaper to boost the IPs gained through structures than through buying IPs from locals.
It's even cheaper than to buy it very expensive from other players
( and sometimes you don't want them to get this IP boosts for there clan, but nobody else has IPs !!! )
I think there should be a way to protect the structures.
It would be funny to see ppls playing 1v1 against bots that they are allowed to fight FOR this planet's owner ( avoid noob games )
Maybe it's a lot of extra work...
4) Custom clan commander.
What's about uniforms? ;)
I like that a leader can share the com tech to others - let the leader choose one com setup that can everyone of this clan use in any battle.
( But replace "%name%" or something like that with the name of the player who's using the setup )
5) remove jumpgates
I don't want it seen removed, but maybe cheaper but you can only send units over 2 or 3 links?