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the new commander select menu

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the new commander select menue sux.
Activated this shit menue only for newbies, or under 1500 Elo or for the first 30 games.
I will this shitty menue not see.
Or how i can deactivate this menue and activate the old menue?

edit:
is my personal opinion, thsts this menue is shitty, i very dont like this.
+3 / -1
How about telling us why it is so sux and shittiy.
+5 / -0
5 years ago
I try it. For this purpose, a first question? Why do I need the 4 "new"
Commander?
I mean, I would describe myself as experienced enough call that I can say that something like this is unnecessary for me. So a coach. Therefore bother me these new Commanders.
They make the whole Menüe confusing. It's okay if beginner see this. I an "old hand" does not want to see the crap anyway.
+0 / -0
FIrankFFC
5 years ago
its ugly and it looks like shit
+5 / -2


5 years ago
Bring back the old menu!
I miss the big pictures of my trollcoms.
+2 / -0
5 years ago
It doesn't look too bad IMO. The trainer commanders have weird module selections though.
+0 / -0
5 years ago
I like that the new menu is smaller and doesnt take up 80% of the screen, but give an option to hide noob commanders.
+2 / -0
I prefer the looks of the new one. I also like the idea of having "trainer" comms for newbies, but like @Faelthas suggested there should be an option to hide them.
+0 / -0

5 years ago
It's always a funny time to read Xivenders messages. Don't stop pls!
+1 / -0
5 years ago
I like it, but there are many things which need perfecting before this.
+0 / -0
I much prefer this over the previous design. It's clean, it's simple, it feels like part of the UI rather than some obnoxious overlay. The only issue I have is that the opacity on the tooltip is way too low, which makes it hard to read the modules.

Other than that, the only thing I could possibly suggest as a nice-to-have feature would be a line along the side of each commander selection button showing the first 4 upgrade module icons in order, about the same size as the flag and clan icons on the webpage (~25x25), maybe also the skin (as a coloured/textured square), but given that this action isn't that time-sensitive, I'd say it works fine now.

quote:
I like it, but there are many things which need perfecting before this.

Unless they are bugs with this design, they aren't relevant. This work isn't detracting from bug fixes (and is arguably a fix in itself, for UI design).
+3 / -0
5 years ago
En realidad se agredece el esfuerzo que se tomaron para hacer estos cambios en la idea de buscar mejoras para el usuario. Sin embargo, en este caso, y a mi opinión muy personal, veo en este nuevo menú no una mejora sino un retroceso, el anterior era impactante y gozaba de una mayor percepción visual. Quizá mostrando los nuevo iconos agregados en una segunda fila tendría un mejor acabado.

Una vez más, gracias por su esfuerzo muchachos.

[ENG]
Actually the effort it took to make these changes in the idea of ​​seeking improvement agredece user. However, in this case, and my personal opinion, I see this new menu not an improvement but a setback, the former was shocking and enjoyed greater visual perception. Perhaps showing new icons added in a second row would have a better finish.

Again, thanks for your effort guys.
+0 / -0


5 years ago
Putting the Trainer comms on a separate row wouldn't be a bad idea.

Anyway, this is still a central UI element. It isn't overwhelming everything else, but it is still central and still draws attention, while still looking like part of the UI rather than a totally separate window laid over top. The commmander icons also work nicely with it, rather than clashing with the rest of the UI as the old commander pictures did.
+0 / -0
click "close"-button = no commander spawns despite spartpoint placed
http://zero-k.info/Battles/Detail/286249 , http://zero-k.info/Battles/Detail/286243
+0 / -0


5 years ago
Oh, huh. Probably should drop the Close button then.
+0 / -0


5 years ago
When I said this menu is shit and sonar is shit - I got one day mute.
Tsss, GoogleNab is here.
+0 / -0


5 years ago
The forums seem to be a bit different in that regard. I like how there is support for making decent default comms.
+0 / -0
Imo the new menu is much better graphically.

But as I said in Commander Junior unlocking some modules by default with prebuilt coms is better than static "trainer coms", because trainer coms allow for less customization and make it unnecessarily complicated. And the configuration of those trainer coms is a bit strange.
+0 / -0

5 years ago
Morphable commanders for Newbies are nice.
But I tested the Recon com. Either it's my playstyle or it's not good at all. I thought it's not worthy to spend all that metal for morph.
Maybe it's only my own problem and others like this com. I don't know.
I didn't test the other coms now.
+0 / -0
{redacted}
How about making these "Trainer commanders" the default commanders for new players' commander page? As players unlock chassis and modules they can replace trainer commanders with their own creations.
+0 / -0
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