Loading...
Name:    Password:    (Forgot password / username? / Create an account)
Back to List

Intersection_v2

By Saktoth
Rating:

Intersection v2
Size: 10 x 10
Wind: 0 - 0
Metal: 0.25
Tidal: 0
Gravity: 70
Extractor radius: 110

PLAY ON THIS MAP


Downloads: 2801
Manual downloads:
http://spring1.admin-box.com/maps/intersection_v2.sd7
http://api.springfiles.com/files/maps/intersection_v2.sd7


AUrankAdminSaktoth
17 months ago

Donator star
New version here:
http://zero-k.info/Maps/Detail/25393
+0 / -0
AUrankAdminSaktoth
21 months ago

Donator star
Huh. I don't remember doing that.
+0 / -0
FIranksprang
21 months ago
(edited 21 months ago)


Donator star
Hah! Easter egg in a spring map!
+0 / -0
DErank[2up]knorke
21 months ago
yea in Intersection_v2.smd there is WaterDamage=100000;
+0 / -0
DErankKlon
21 months ago


tested, the water is instant death to anything. only happens on the road because its already a little lower than the sidewalk and its softer.
should be a quick fix, for anyone who already knows how to map for spring (i dont :))
+0 / -0
DErankKlon
21 months ago
(edited 21 months ago)



small puddle of water where it died id guess its deadly water. also the road seems to be the only soft terrain, maybe its some collision thing were the sumo gets grinded to death between the road and the hard edge of the sidewalk?
+0 / -0
DErankKlon
21 months ago


happens ~20:40, sfireman had it jump on the road and it died with full hp once the ground lowered due to jump, no units nearby. so i figure its an issue with impassable terrain or water/lava level? since it seems it can only happen on the road where the ground is low enough.

happened to me once too, must be a problem with the map.
+0 / -0
DErank[2up]knorke
21 months ago
quote:
see http://zero-k.info/Battles/Detail/114795 for example (towards the end)
I only saw one sumo being made (at around 19:00-20:00) and it only died when that team resigned
+0 / -0
DErankKlon
21 months ago


there seems to be a bug on this map which sometimes causes sumos to instantly die when jumping (maybe only on the low ground). no idea where this comes from but someone should look into it :)

see http://zero-k.info/Battles/Detail/114795 for example (towards the end)
+0 / -0
USrankDerpyTheGreat
21 months ago
quote:
Skasi Oh, oh. I wanna reclaim lamps! :D

This map would be even more realistic if there were buildings to reclaim, but again, these things take time. Plenty of it. Still a fun map though.
+0 / -0
ATrankSkasi
24 months ago


Oh, oh. I wanna reclaim lamps! :D
Geospot would be fun too, but you prolly don't want that.
+0 / -0
AUrankAdminSaktoth
24 months ago

Donator star
Yeah, generally its really not worth it since you have the other ramps, but that is definitely a flaw. Not sure if it's worth a remake. So issues are:

Lamp post hitvolume too small, meaning they disappear at any reasonable zoom.
Roads too soft.
Weird pathing on edges.
+0 / -0
DErank[2up]knorke
24 months ago
it is not too bad but these small invisible paths where units can climb stuff always annoy me..

if you make another map with that tileset.
+0 / -0
ATrankSkasi
24 months ago


Well I just thought it looks silly how there's bigger holes on the street than on some sand- and grass maps. :)
+0 / -0
AUrankAdminSaktoth
24 months ago

Donator star
It's actually difficult, even with this level of hardness, to tell the difference. I wanted you to be able to really see the difference between the two, like you can on Castles for example.

It probably, on the whole, doesn't add that much to this map.
+0 / -0
ATrankSkasi
24 months ago


oooh nvm I just realized only roads have low hardness (80), the rest has super-high hardness (800)
both numbers should be closer together.. something like 160 and 400 or whatever
+0 / -0
ATrankSkasi
24 months ago


Could use more herdness. I think low hardness can be very nice, but it looks silly when the whole map is made out of steel and aslphalt.
+0 / -0
USrankAdminJasper
28 months ago
V2 is much better then v1. Nice little map
+0 / -0
AUrankAdminSaktoth
28 months ago

Donator star
These kinds of maps are trivial, so no problem.

Have some games on it tell me how it goes.
+0 / -0
GBrank[GBC]1v0ry_k1ng
28 months ago

Donator star
more urban maps like this kthx
+0 / -0
USrankAdminJasper
28 months ago
Saktoth are you going to feature v2 ?
+0 / -0
Back to List