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Coagulation Marsh 0.5

By Anarchid
Rating:

This land coagulated from the blood of the deflated, and yet now it is contested from sea of the berated, from the ground of infiltrated, and from air of devastated. You are gonna lose your mind tonight, in oceans of blood.
Size: 12 x 12

PLAY ON THIS MAP


Downloads: 11
WARNING, THIS MAP IS NOT AND WILL NOT BE DOWNLOADABLE.


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- major retexture, should be a little lighter on the eyes
- normalized and repainted metal spots
- center passable by all factories
- cleaned up heightmap and removed some underwater terrain irregularity
- fixed small heightmap glitches along symmetry axis
- underwater cliffs should be easier to notice
- added skybox
- water less opaque
- most crossings widened on both dimensions
- submitted selfish pull request


+5 / -0
10 years ago
featured
+1 / -0

10 years ago
Shallows accessible to both ships and land facs can create some interesting matchups. How does mex accessibility from the sea look like? Is sea viable? I don't think we've ever had a map with viable ship vs landfac matchups before.
+0 / -0
quote:
How does mex accessibility from the sea look like? Is sea viable? I don't think we've ever had a map with viable ship vs landfac matchups before.

ZK infra seems to require a game to be played on a map to add it to the database.
The game i played to do this was ships (me) vs cloaky (CAI).

TLDR; All mexes can be captured by ships; most can be killed with Typhoons, and all can be killed with anything that shoots further.
+2 / -0
Skasi
10 years ago
quote:
most can be killed with Typhoons, and all can be killed with anything that shoots further.

Orly?
+0 / -0


10 years ago
Torpedos are not shooting. Snakes don't outrange Typhoons. This is why i campaign for a Gauss Phase Hunter.
+0 / -0
Skasi
10 years ago
quote:
Snakes don't outrange Typhoons


Orly?
+0 / -0

10 years ago

OPgunships
+5 / -0
I can into beautiful trees for next version.
+5 / -0
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