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Obsidian_1.3

Planet Keid

By The_Yak
Rating:

[1vs1, SW vs NE, Dry] Mountains of black glass and valleys of stone. Map by The_Yak[lwagner5465.at.gmail]
Size: 14 x 14

PLAY ON THIS MAP


Downloads: 1869
Manual downloads:
http://api.springfiles.com/files/maps/obsidian_1.3.sd7
http://spring1.admin-box.com/maps/obsidian_1.3.sd7
http://zero-k.info/autoregistrator/maps/obsidian_1.3.sd7


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PLrankOrfelius
2 years ago
(edited 2 years ago)


Obsidian night.
+6 / -0

ATrankSkasi
2 years ago

2spooky4me
+7 / -0



CArankTheMooseIsLoose
23 months ago


Map extension grid widget repeats grass shader tex instead of map texture. Kinda cool but too bright.
+1 / -0



CHrankAdminDeinFreund
4 months ago
(edited 4 months ago)

Tree hitboxes are not only blocking raiders but also glitching at times.

This commander was impossible to target with any of the visible units although they were all in firing range. Multiplayer B451088 2 on Obsidian_1.3



+0 / -0



CArankTheMooseIsLoose
4 months ago
It looks like you are blocking line of fire with that venom parked there? And/or steep terrain.

It's a shame ZK units refuse to shoot destructible features. Can't do much about that mapside other than outright removing features, see akilon wastes.

These trees use the same hitboxes as the standard 0ad pine trees that have been propagated​ since forever. If they cause problems it should manifest on many other maps as well.
+0 / -0



CHrankAdminDeinFreund
4 months ago
(edited 4 months ago)

The venom wasn't able to shoot either and was actively moving around, so it wasn't the one blocking. Collidable trees are a rare sight on mm maps just because of how they interfere with gameplay.
+0 / -0
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