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Sever 1 Featured

By The_Yak
Rating:

Small teams battle on a bleak and grey island
Size: 14 x 14

PLAY ON THIS MAP


Downloads: 758
Manual downloads:
http://spring1.admin-box.com/maps/sever_1.sd7
http://api.springfiles.com/files/maps/sever_1.sd7


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CArankTheMooseIsLoose
20 months ago
(edited 20 months ago)

Like Zed, detailnormals only work on latest dev build of spring.




+6 / -0

PLrankOrfelius
20 months ago
Looks great on test engine.
Support for now and then feature once ZK gets into 101
+0 / -0

USrankQrow
20 months ago
Why does this look so much like Zed?
+0 / -0

PLrankOrfelius
20 months ago
Because it was made in the same way: in world machine + it uses the same mex features.
+0 / -0



AUrankAdminGoogleFrog
20 months ago
Another candidate map for the obligatory tug-of-way campaign mission.
+0 / -0

USrankAdminJasper
20 months ago
Featured
+0 / -0



AUrankAdminGoogleFrog
20 months ago
It is much too dark with line of sight enabled. The minimap terrain cannot be seen and the map terrain is barely better. Fiddling with the LOS it was hard to find a spot such that LOS is visible on the main map and not too dark on the minimap.

Surely there are settings inside the map that can be tweaked to make it work with our default settings.
+0 / -0



EErankAdminAnarchid
20 months ago
(edited 20 months ago)

Crystalring seems to be the most pop model i ever made.

This is a near (ant)arctic climate, right? Would be cool to have some harsh ambience like howling winds and stray snowflakes thrown at high speed by those winds.

I wonder if i have enough bother to make a couple of cyclopean structures with non euclidean geometry. If you know what i mean.
+0 / -0



CArankTheMooseIsLoose
20 months ago
AUrankAdminGoogleFrog I can personally make out terrain in LOS view, but I acknowledge minimap is black. All settings for what you describe would be in mapinfo.lua.

The last release-blocking ticket for BAR actually describes this: http://imolarpg.dyndns.org/trac/balatest/ticket/943

EErankAdminAnarchid It also helps that crystalrings are effortless to implement. Ambient wind (https://github.com/KlonZK/ambientplayer) has already been on my todo.
+0 / -0

PLrankOrfelius
20 months ago
(edited 20 months ago)

Do you have my ambient wind soundfile from remake of Red? If not I could send it to you.
+0 / -0



CArankTheMooseIsLoose
20 months ago
PLrankOrfelius If it's the same as what I used on Siberian Divide then yes.
+0 / -0

ATrankSkasi
20 months ago
(edited 20 months ago)

Unable to see anything on L-view, map is pitch black outside vision. Should be unfeatured until fixed.
+0 / -0



GBrank[GBC]1v0ry_k1ng
20 months ago
sweeeet
+0 / -0



AUrankAdminGoogleFrog
19 months ago
This is broken for me with advmapshading and 101.0-62. The texture looks like a TV covered in static. http://imgur.com/a/19TC1

Also occurred with luaUI disabled.

AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
BumpWaterBlurReflection = 1
BumpWaterDepthBits = 16
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 128
CamMode = 1
CamTimeExponent = 4.0
CamTimeFactor = 1.0
DualScreenMiniMapOnLeft = 1
EdgeMoveWidth = 0.002
ExtraTextureUpdateRate = 10
FPSFOV = 90
FSAALevel = 2
FontFile = FreeSansBold.otf
Fullscreen = 0
GroundDecals = 3
GroundDetail = 100
GroundScarAlphaFade = 1
HangTimeout = 0
HardwareCursor = 1
InitialNetworkTimeout = 0
InputTextGeo = 0.26 0.73 0.02 0.028
LODScale = 1.000
LODScaleReflection = 1.000
LODScaleRefraction = 1.000
LODScaleShadow = 1.000
LastSelectedMap = ScorpioBattleground
LastSelectedMod = Zero-K $VERSION
LastSelectedScript = Commanders
MaxParticles = 20000
MaximumTransmissionUnit = 0
MiddleClickScrollSpeed = -0.005
MiniMapRenderToTexture = 0
MouseDragScrollThreshold = 0
ReconnectTimeout = 0
ReflectiveWater = 4
ScreenshotCounter = 82
ScrollWheelSpeed = -25
Shadows = 1
ShowFPS = 1
ShowPlayerInfo = 0
ShowSpeed = 1
SmallFontFile = FreeSansBold.otf
SmoothLines = 1
TeamNanoSpray = 0
TreeRadius = 1000
UnitIconDist = 149
UnitLodDist = 9999
UsePBO = 0
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
snd_volmaster = 31
+1 / -0

USrank_Shaman
19 months ago

Wow. That's awesome.
+1 / -0



CArankTheMooseIsLoose
19 months ago
(edited 19 months ago)

Can you guys re-test with latest dev engine? Works for me with 1044 defaults
+0 / -0



AUrankAdminGoogleFrog
18 months ago
Unfeatured. LoS too dark and not set up well for 100.0.
+0 / -0



AUrankAdminGoogleFrog
15 months ago
Experimental feature because the snowy texture bug is fixed in latest Spring.
+0 / -0

USrankFealthas
7 months ago
1v1 pool perhaps?
+1 / -0
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