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Temple Redux v1.1

By by aeonios.
Rating:

halpmeh zilaes!!1
Size: 12 x 12

PLAY ON THIS MAP


Downloads: 54
WARNING, THIS MAP IS NOT AND WILL NOT BE DOWNLOADABLE.


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Fix for startbox script error.

Note: updated to v1.2: http://zero-k.info/Maps/Detail/53972
+1 / -0


9 years ago
I'm not supporting this unless you make it easy to de-support the old version via a link.
+0 / -0

9 years ago
Updated info on the old vers to point here.
+0 / -0


9 years ago
quote:
Plans for v2 are in the works.

Probable changes for v2:
-Ramps will be widened by about 2x.
-An extra ramp will be added per main to make it more playable for veh and bots.
-Beaches will be smoothed out more to allow hover accessibility.
-The corner island hills will be lowered and smoothed to hopefully allow hover pathing and to make them uniformly bot accessible.
-Metal spots will be spread out more in general to reduce concentrated porc.
-The temple in the middle will probably get redone, and have the mex spots integrated with it.
-Supermexes will be reduced to normal mexes, and the total number of spots may be reduced somewhat.
Sounds good, however I don't think the metal spots need to be spread out. We don't have enough maps with clustered metal and I'd like to see how they play. Clustered metal is not necessarily a bad thing, its just different.
+2 / -0
Thanks to this map's extreme cliffs I was able to find and fix a CSI Pathfinder bug. :)

Which other AIs are using copies of this pathfinder again? :P


Those ridges are perfect for defenderspam..
+1 / -0


9 years ago
I've played a few games on this map.

The supermexes really need to go.
+0 / -0

9 years ago
Yeah the supermexes dominate the gameplay too much. I think the corner bases should be reduced to 3 mexes as well, since they're already overkill with geos.
+0 / -0
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