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Fairyland v1.1

By Aquanim, DNTS Update by The_Yak
Rating:

Do you believe in fairies? A map for 1v1 or small teams.
Size: 10 x 10

PLAY ON THIS MAP


Downloads: 5
Manual downloads:
http://api.springfiles.com/files/maps/fairyland_v1.1.sd7
http://spring1.admin-box.com/maps/fairyland_v1.1.sd7
http://zero-k.info/autoregistrator/maps/fairyland_v1.1.sd7


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7 years ago

+1 / -0


7 years ago
Which fog is this? It breaks effects.

+0 / -0


7 years ago
Same fog as before, with some backwards compatibility removed for pre Spring 83.
+0 / -0


7 years ago
The same thing would occur with Fairyland 1.0 when Dualfog v3 still worked.
+0 / -0


7 years ago
Dualfog was always like this. Particles do not write to depth buffer.
+1 / -0


7 years ago
I believe that in order for DualFog (or any similar widget/gadget) to render correctly, we need a new callin in the engine to draw the fog at the correct time: after opaque objects are drawn, but before translucent objects like CEGs are drawn.

I opened a mantis ticket for this a while ago: https://springrts.com/mantis/view.php?id=5214 . Thanks Yak for updating the ticket with this new example.

The root issue has to do with sorting translucent objects by depth, which is a hard problem.

Is engine development still done via mantis, or has it moved to github?
+1 / -0
7 years ago
Made featured version.
+0 / -0

7 years ago
Reconsider due to fog issue?
+0 / -0
7 years ago
Moved to supported till fog issue is fixed.
+0 / -0

7 years ago
https://github.com/spring/spring/commit/f6554e1c5f857da9487e9e1df00fce45e336a9b4
+2 / -0


7 years ago
https://springrts.com/mantis/view.php?id=5214#c17801

"NB: you do not get an entirely free lunch, which will become obvious when migrating dualfog to this callin."

Hopefully someone will try migrating dualfog to the new callin and learn just what this cryptic warning means. Jinkies! It's a mystery!
+2 / -0


7 years ago
The cost of lunch seems to be breaking transparency on nearly everything else.

(with bonus 8-bit shader)
+0 / -0
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