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Fairyland v1.1

By Aquanim, DNTS Update by The_Yak
Rating:

Do you believe in fairies? A map for 1v1 or small teams.
Size: 10 x 10

PLAY ON THIS MAP


Downloads: 5
Manual downloads:
http://spring1.admin-box.com/maps/fairyland_v1.1.sd7
http://zero-k.info/autoregistrator/maps/fairyland_v1.1.sd7
http://api.springfiles.com/files/maps/fairyland_v1.1.sd7


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THrankTheMooseIsLoose
11 days ago


+1 / -0



AUrankAdminGoogleFrog
7 days ago
Which fog is this? It breaks effects.


+0 / -0



THrankTheMooseIsLoose
7 days ago
Same fog as before, with some backwards compatibility removed for pre Spring 83.
+0 / -0



THrankTheMooseIsLoose
6 days ago
The same thing would occur with Fairyland 1.0 when Dualfog v3 still worked.
+0 / -0


EErankAdminAnarchid
6 days ago
Dualfog was always like this. Particles do not write to depth buffer.
+0 / -0


USrankCrazyEddie
6 days ago
I believe that in order for DualFog (or any similar widget/gadget) to render correctly, we need a new callin in the engine to draw the fog at the correct time: after opaque objects are drawn, but before translucent objects like CEGs are drawn.

I opened a mantis ticket for this a while ago: https://springrts.com/mantis/view.php?id=5214 . Thanks Yak for updating the ticket with this new example.

The root issue has to do with sorting translucent objects by depth, which is a hard problem.

Is engine development still done via mantis, or has it moved to github?
+0 / -0

USrankAdminJasper
3 days ago
Made featured version.
+0 / -0


PLrankSprung
3 days ago
Reconsider due to fog issue?
+0 / -0

USrankAdminJasper
3 days ago
Moved to supported till fog issue is fixed.
+0 / -0
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