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Terra 2 Featured

Planet Gaia

By hunterw, DNTS Update by The_Yak
Rating:

12x14. 2-6 players.
Size: 12 x 14

PLAY ON THIS MAP


Downloads: 609
Manual downloads:
http://zero-k.info/content/maps/terra_2.sd7
http://spring1.admin-box.com/maps/terra_2.sd7
http://api.springfiles.com/files/maps/terra_2.sd7


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CArankTheMooseIsLoose
8 months ago



+5 / -0

{redacted}
8 months ago
I really liked Red Comet and Terra for their comfortable colors.
+0 / -0


AUrank4hundred
8 months ago
well done in making these improved versions, Moose, but when you post these could you mention what the changes are? Just texture tweaks?, any terrain changes?
+0 / -0



CArankTheMooseIsLoose
8 months ago
(edited 8 months ago)

No gameplay changes, just an aesthetic update. The height of the river has increased by 2 units but this does not affect pathing. It makes water 4 look a lot nicer.

DNTS was added, also lighting and sky settings from Badlands
+0 / -0



CArankTheMooseIsLoose
7 months ago
Game has one good replay now I think it's featureable.
+0 / -0

{redacted}
7 months ago
Hmm thinking about it, what does "The height of the river has increased by 2 units" mean? Does it mean it's 2 units deeper or 2 units shallower now?
+0 / -0



AUrankAdminGoogleFrog
7 months ago
Featured.
+0 / -0



CArankTheMooseIsLoose
7 months ago
quote:
Hmm thinking about it, what does "The height of the river has increased by 2 units" mean? Does it mean it's 2 units deeper or 2 units shallower now?


Deeper
+0 / -0

PTrankraaar
21 days ago
this might be more interesting than comet catcher for 1v1s.
+0 / -0

PTrankraaar
21 days ago
why not? it's slightly smaller, has less metal and more terrain variety while still being kind of flat.

the only issue is the big metal spots, which might be a bit too big.
+0 / -0


USrankFealthas
21 days ago
Why not both?
+0 / -0

PTrankraaar
21 days ago
(edited 21 days ago)

"might be more interesting" doesn't necessarily imply removing the other.
+0 / -0


GBrankdarloth3
18 days ago
I'd certainly prefer it to cometcatcher for 1v1s for all of the above stated reasons.
+0 / -0
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