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Incandescence 2

By qray, TheMooseIsLoose

Rock island (~14x14) surrounded by lava. Up to 10 players (north west vs. south east) - metal income adjustable. Licence: Scripts GPL 2.0, map CC BY 3.0. Credits: Skybox - Beherith. Detail textures - Beherith, jylhis (http://jylhis.deviantart.com/). Volumetric clouds - Anarchid, jK. Lava - The_Yak, Knorke, Beherith, Anarchid, Audionautics, e__ (freesound.org), Kloot, [BoS]nixtux. Using map blueprint by jK.
Size: 16 x 16


Downloads: 21
Manual downloads:

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31 days ago
Refreshed qray's lavamap with @Ivand 's updated lava shader. Brighter tex, smaller archive size (40mb instead of 70)

+11 / -0

31 days ago
(edited 31 days ago)

looks nice.

In terms of gameplay, the terrain obstacles are wide and high enough to block skirmisher and artillery fire and allow shorter ranged units to use them as cover.

some suggestions:

- metal spots should contrast more with the terrain (for example, brighter center and darker outline). I also dislike the purple color.

- the orange "lava cracks" on the island look weird. The map might look better if they were removed

- translucent lava looks weird if you zoom somewhat close to it. It should be opaque

- the island itself should stick out more from the surrounding lava level. There's no point in having gently sloped lava beaches your units can run into by mistake and get cooked

Weapons explode on lava with water CEG (there's a relevant fix on the engine https://springrts.com/mantis/view.php?id=5993). Either way, an idea would be to not use water at all, use terrain type speed modifiers to stop units from going into it and apply the damage through lua instead.
+2 / -0

31 days ago
Looks great! I wished that there were more lava maps!
+0 / -0

30 days ago
Anakin I've got the high ground!
+3 / -0

30 days ago
lookin good
+0 / -0

30 days ago
Please report any issues with regards to new lava look on this map (Low FPS, compilation errors, visual artifacts, etc.) in this thread.
+0 / -0

43 hours ago
map is fun should be played more
+0 / -0
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