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Thornford 2 Featured

By Anarchid
Rating:

Etched by ravenous moss and crawling with thorny fungus, this world dreamily waits for more dead things which give it sustenance.
Size: 14 x 14

PLAY ON THIS MAP


Downloads: 1038
Manual downloads:
http://api.springfiles.com/files/maps/thornford_2.sd7


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EErankAdminAnarchid
41 days ago
(edited 41 days ago)



- 2-spots of 3-metal mexes replaced with 3-spots of 2-mexes
- Uses metal config, so metal values are ultra precise
- Black platforms replaced with actual castles of historical value (around 600 value each)
- Similar castles on pillars in mid
- Metal spots have decals as well as models
- Start areas are hexes
+11 / -0


USrank_Shaman
41 days ago
Feature?
+1 / -0

DErankChoGall
40 days ago
I used to play the "old" Thornford Crossing map, which wasn`t that bad for 4-way FFA or team games. The black platforms were ugly, though.
Looking forward to try this new one! :)
+0 / -0



EErankAdminAnarchid
35 days ago
(edited 35 days ago)

Had some games on this to test, so i guess it's featureable.

There's no hurry though - i'd want it there for the 1v1 tourney, and that hasn't even had a date set - and i'm shy of featuring my own stuff.
+0 / -0



GBrank[Fx]Drone
35 days ago
+1 feature it for testing, cant be much worse than trojan hills
+2 / -0


PLrankAdminSprung
35 days ago
ft.
+0 / -0


USrank_Shaman
35 days ago
(edited 24 days ago)

quote:
There's no hurry though - i'd want it there for the 1v1 tourney, and that hasn't even had a date set - and i'm shy of featuring my own stuff.


December 15 is my 1v1 tournament. I'm waiting until 2 wks before it to announce it.
+0 / -0


NOrankKingstad
24 days ago
(edited 24 days ago)

been playing a few FFAs on it, its much prettier than the last one. One thing; I suppose it was by design that big boats like reef cant pass in the middle, it wasnt so visually obvious.
Edit: I love the the ruins to death, actually signs of civilization damnit! Intersection barely counts
+0 / -0



EErankAdminAnarchid
24 days ago
(edited 24 days ago)

It was by necessity because depths passable by subs/capitals are impassable for an arbitrary subset of ground units (see flea bridge issue on Onyx) and cripplingly slow down the rest (like, 90%)
+1 / -0
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