Loading...
  OR  Zero-K Name:    Password:   
Back to List

RandomMapGen12x12 1.6.3 ZK

By Doo
Rating:

A random Map generator (12x12)
Size: 12 x 12

PLAY ON THIS MAP


Downloads: 165
Manual downloads:
http://api.springfiles.com/files/maps/randommapgen12x12_1.6.3_zk.sd7


Preview
Filter:    Player:  
Page of 2 (29 records)
sort

3 months ago
Initial release of a ZK-compatible version of the random map generator by Doo.

Currently does corner vs corner games, with metal values adjusted for small/medium teams. Brave ppl can try 1v1.

Known issue: Terraform texture will be disabled until it stops breaking the map's texture.

Pictures!

+14 / -0

3 months ago
mapfeaturer problems
+2 / -0


3 months ago
Automatic victory awaits
+2 / -0
3 months ago
This is really interesting though
+2 / -0

3 months ago
cool, but to work even better it would need an option to disable/enable water or maybe even a way to set % water coverage
+2 / -0
{redacted}
3 months ago
an option to morph into icy run would also be nice
+1 / -0

3 months ago
looks cool :D Great idea!
+1 / -0

3 months ago
we really need a way to keep some decent maps

one i got was this (with waterlevel = -40)

+1 / -0


3 months ago
The map seed should be deterministic, and Echoed into your infolog when you play. This is how you get to see the replays without desyncing.
+1 / -0
New stuff coming in the weekend:
*North vs South / East vs West
*Guaranteed at least n startbox metalspots (n based on playercount)
*A water map might be frozen as seen below
+10 / -0

3 months ago
quote:
The map seed should be deterministic, and Echoed into your infolog when you play. This is how you get to see the replays without desyncing.


Then 2 questions,

1. Is this what i need?
[Spoiler]

2. Where/how can i input the info to get the same map again?
+1 / -0
1) No, you need something that says "Random Seed"

2) In the code of your local copy. MapOptions would work but afaict Chobby does not expose these.
+2 / -0
This is great, can we allow this officially on autohosts?

The few 4v4 I played were of good quality, although obviously they can still be a lot better:
Multiplayer B762566 8 on RandomMapGen12x12 1.6.3 ZK
Multiplayer B762578 8 on RandomMapGen12x12 1.6.3 ZK
Multiplayer B762589 8 on RandomMapGen12x12 1.6.3 ZK
+1 / -0
Ok found a crash http://paste.springfiles.com/view/cd31a4ce
Seed: 1298
+1 / -0
{redacted}
https://pastebin.com/NwChBFbL
crashed freezed for me (process not responding - wait/close prompt)
actually on ubuntu
+1 / -0
{redacted}
3 months ago
tho this map seems to have some potential
+1 / -0

3 months ago
Interesting, never had it crash on me yet in around 50-100 iterations. I'll check it out when I'm home on Sunday.
+1 / -0

3 months ago
I wonder how this works.
+0 / -0
3 months ago
Will it ever be for ffa?
+0 / -0
3 months ago
Well there are a few problems:
The maps are painful to traverse with vehicles - a bit more smoothing would be nice.
The dark-green map texture is really dark, you can't see much out of LOS
The tendency to put a large water zone in the middle isn't great for fac choice.

Otherwise, it's great. Probably better for teams.
+1 / -0
Page of 2 (29 records)
Back to List