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ZeroWars v1.55

By petturtle

made for zero-k
Size: 16 x 6


Downloads: 88
Manual downloads:

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10 days ago
Version 1.55


1. Clones are selectable, but no commands can be given
2. Clones set there experience to their original unit on death
3. Basic constructor provides 6 metal and energy income instead of commander
4. Everything on Platforms + Airpads are untargetable, should stop air/arty from attacking your platforms
5. Fixed Buildqueue skipping bug, If a unit is in the way of a building the building will be skipped
6. Fixed antiair not timeing out bug
7. Nerfed Chicken Shields

Known Bugs
1. Commander HP gets set to 600 after first level up
2. If a unit is in the way of a building the building will be skipped
3. Some units get commands blocked needed for proper attack move AI
4. Commander has longer range when retreating / standing still
+3 / -0
1.55 and 1.54 are crashing ~ 8 to 12 min ingame for me
maybe 1.53 did too but cant remember properly as releases were fast atm

btw. thanks for the regular updates, ZeroWars gets better every week.
+0 / -0

10 days ago
and some chickens like chickenaa has weird build time

buildcostmetal = 1200,
buildcostenergy = 1200,
buildtime = 2500,
+0 / -0

10 days ago
Dets and white dragons cloned from just a 1% nanoframe, fixed?
+0 / -0
10 days ago
+1 / -0
10 days ago
crashes with :
[f=0021426] Error: [LuaRules::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=GameFrame trace=[Internal Lua error: Call failure] not enough memory
[f=0021426] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306438,805306368}bytes
[f=0021426] [SpringApp::Kill][1] fromRun=1
+0 / -0
10 days ago
1.52 is still the choice...
+0 / -0
I want to try my hand at modding this. I'm familiar with software engineering but I haven't done any game development and I'm not very familiar with the LUA stuff you did to make this. Are there any good Spring/Zero-K/ZeroWars specific resources I could look at?

+0 / -0

5 days ago
You will first need to learn how to make maps, if you want to make a map mod
can be helpful, but I recommend making your first map something simple so you get use to the process of importing maps into zero-k

although you can always mod existing maps

I started Zero-Wars by looking at how the duke_spawner.lua works in http://zero-k.info/Maps/Detail/56088 and expanding on it

https://springrts.com/wiki/Lua:Main is something I have open on a second monitor all the time, in particular Lua:Callins, Lua_SyncedCtrl and Lua_SyncedRead

Also https://github.com/ZeroK-RTS/Zero-K/tree/master/LuaRules/Gadgets can be helpful as a referece if you don't understand how something works

I'm not sure if there is any good Lua IDE but I use vscode with some lua extensions which has the downside of poor intellisense so expect misstyping something and having to go though the infolog or f8 panel in zero-k to find errors
+1 / -0
Ahh thanks!!!
+0 / -0
There is a bug, where you can reclaim your own units in the battlefiled in this map and 1.57 for an extra +5 income... I guess it could be a gameplay feature too
+0 / -0
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