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Rainbow Comet v1.20

By DavetheBrave
Rating:

Procedurally Generated Map for 2-32 players. Comet Catcher comes in Classic/Green/Red/Violet. Based on the Comet maps by NOiZE/Cavedog. Adapted Terrain/Texture Generator from https://github.com/GoogleFrog/Random-Map
Size: 12 x 16

PLAY ON THIS MAP


Downloads: 296
Manual downloads:
http://zero-k.info/content/maps/RainbowCometv1.20.sd7


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Changelog:

-Upgraded Visuals (for non potatoes): Added DNTS textures(!)
-Fixed texture generation (for potatoes).
-Tree distribution(Green Comet) now more balanced
-New (and Final) Comet: Violet Comet! Features blue/purple trees and craters filled with water
-Adjustments to Red Comet to make the heights more amplified than other versions (as in the classic red comet)
-Added tablefunctions.lua so it might be playable in other spring games
+2 / -0

2 years ago
Should the picture of the randomized map include the new purple one?
+2 / -0
screenshots:
[Spoiler]
+1 / -0


2 years ago
This is now the true version
+1 / -0
2 years ago
New version: http://zero-k.info/Maps/Detail/61406
-Added purple comet to site/lobby minimap
-the shader should no longer crash for some gpus on green/purple comet
+1 / -0

2 years ago
quote:
This is now the true version

...
+0 / -0


2 years ago
This is no longer the true version.
+1 / -0
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