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FinnsRevengeRV4

Planet Olympus

By Basic
Rating:

1v1 16x16 map by Basic.The island mexes give more metal
Size: 16 x 16
Wind: 5 - 17
Metal: 1.8
Tidal: 18
Gravity: 125
Extractor radius: 60

PLAY ON THIS MAP


Downloads: 6283
Manual downloads:
http://spring1.admin-box.com/downloads/spring/spring-maps/FinnsRevengeRV4.sd7
http://api.springfiles.com/files/maps/finnsrevengerv4.sd7


ATrankNapoleonSkasi
2 months ago
(edited 2 months ago)


Donator star
Needs a remake with slightly flattened and/or steeper shores to clearly define "pathable" and "not pathable" areas between land and sea. In other words, instead of repeated alterations of small "pathable" and "not pathable" holes, there should be a more distinct boundary.

With the current engine hover pathing on shores feels very weird. See issue 897. Not sure if its a ZK or engine bug, but it'll likely not be fixed so instead the map should be adjusted slightly.

Not sure if I managed to explain this well, please let me know if anything is unclear.
+1 / -0
EErankAdminAnarchid
9 months ago

Donator star
Stop unfeaturing things. Demand Supported/Featured taxonomy and meta-maps.
+3 / -0
PLrankSoldierOrfelius
9 months ago
(edited 9 months ago)


Donator star
quote:
I'd unfeature it until hovers stop being dominant on dry maps and a hover map would actually be interesting, but meh. Need more opinions.

Its a decent map for team games too. Instead of unfeaturing i would suggest to remove 1v1 tag.
+1 / -0
EErankAdmin[ISP]Lauri
9 months ago
(edited 9 months ago)


Donator star
quote:
This is one of the better hover maps

Any flat-ish map is a great hover map, dry or wet. If I want to play hovers I might as well as play Red Comet or Titan Duel, but at least there I can have interesting matchups against other facs (although hover mirrors aren't rare either).

Here you are almost forced to take hovers so it's like a less diverse and more boring version of those dry maps.

I'd unfeature it until hovers stop being dominant on dry maps and a hover map would actually be interesting, but meh. Need more opinions.
+0 / -0
EErankAdminAnarchid
9 months ago

Donator star
I think rather than decreasing passability, it should/could be increased. Moving islands closer and providing fords that land units can reach at a minimal speed malus. Relocating the other mexes so that ships can somehow reach them.

The map won't be the same though. The result won't be Finn's.
+2 / -0
PLrankNapoleonSprung
9 months ago
quote:
Downside: Airstart becomes valid.

...more facs being viable is a downside?
+1 / -0
GBrankAdminTheSponge
9 months ago

Donator star
I don't think it should be unfeatured. The only problems I see with it are because of hovers (mostly daggers), not the map.
+1 / -0
USrankDudeAutoWar
9 months ago
Solution: Make the small island's edges untraversable by hover.
Upside: Big mexes have less influence on fac choice.
Downside: Airstart becomes valid.
+0 / -0
AUrankNapoleonAquanim
9 months ago
(edited 9 months ago)


Donator star
AFAIK hover is basically the only playable fac here in 1v1. If you can't access the islands your opponent can take four supermex for free (ruling out land-only facs), all the mex are on land (ruling out ships).

It also seems too open for air/gunships and too flat/large for amph though these are contestable. Hover is certainly the only thing I've seen regularly played here (in 1v1, teams gets a mixture).

Even the "normal" mex are quite big (>2.5, I think) which makes the early game play out oddly.

I'm not sure any of these are good enough reasons to unfeature or untag but I certainly wouldn't call the map "standard".
+0 / -0
CArankAdminShadowfury333
9 months ago

Donator star
I kinda like this map, but the water is messed up for some reason. It doesn't extend past the map boundaries properly.

That being said, it is basically Hover & LV, and the LV play is okay for interesting.
+0 / -0
USrankAdminJasper
9 months ago
This is one of the better hover maps
+0 / -0
EErankAdmin[ISP]Lauri
9 months ago

Donator star
Kind of a boring map. Being hover biased doesn't help the issue. Unfeature? Untag for 1v1?
+1 / -0
USrankAdminJasper
31 months ago
Small islands have 4 metal per mex, should be reduced.
+0 / -0
USrankNapoleonFireplace
32 months ago
This works as a reasonably mixed map in a team game. On a 1v1, hovers have a clear advantage.

However, if this is the same version of the map I played lately, hovers can have some trouble going past the shore. It would help to smoothen the shores a little.
+0 / -0
EErankAdminAnarchid
32 months ago
(edited 32 months ago)


Donator star
This isn't mixed. This is hovers map, no exception. All other options are invalid.

A proper mixed map is where you can play cars, spiders and ships as equals.
+0 / -0
USrankNewbieDerpyTheGreat
32 months ago
Bump?
SUPREME COMMANDER TOLD ME HOW THIS PLAYS
+0 / -0
ATrankNapoleonSkasi
45 months ago

Donator star
moar leik Supcom stole shits, no?
+0 / -0
AUrankAdminSaktoth
45 months ago

Donator star
Take a look at 'Supreme battlefield'. If you think this matters....
+0 / -0
PTrankNewbieMGS_Camo_Hunter8
48 months ago
Supcom rip off cuz this map comes from supcom name and everything
+0 / -0
DErankSoldierNeonSturm
50 months ago
Good map
+0 / -0
USrankDude[1uP]Willk
50 months ago


Very nice mixed map, with really 3 major feilds of control(air, sea, land).
+0 / -0
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