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Shore2Shore_Remake-v01

By Forboding
Rating:

Made by Forboding Angel
Size: 30 x 6

PLAY ON THIS MAP


Downloads: 2510
Manual downloads:
http://zero-k.info/autoregistrator/maps/Shore2Shore_Remake-v01.sd7
http://api.springfiles.com/files/maps/shore2shore_remake-v01.sd7
http://spring1.admin-box.com/downloads/spring/spring-maps/Shore2Shore_Remake-v01.sd7


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USrankAdminJasper
5 years ago
This almost feels like a troll map. Best tactic build a starlight in center.
+0 / -0

DErankNeonSturm
5 years ago
Since anti nukes are bugged, fire 3 nukes and kill starlight also works.

Nukes should be more expensive untill this is fixed.
+0 / -0

USrankAdminJasper
5 years ago
Unfeatured. This map does not fit the zero-k play style of multiple winning strategies. Games here cannot be won within 30 minutes unless one team is total incompetent, games general last one to two hours on this map.
+1 / -0

AUrankjseah
5 years ago
Amphib in next version may help break the deadlock.

Perhaps reconsider on next ZK:Stable?
+0 / -0




AUrankAdminGoogleFrog
5 years ago
I think there are more interesting sea maps. This one is just a massive line.
+0 / -0

TWranktreegb
15 days ago
But I found think is the only one I love!
I prefer gameplay more tend to stable progress instead of rushing, APM, micro ...
So I don't agree this is a troll map, but one thing I could agree is always winning by different strategy, this map will not eliminate this possibility.

My expect is I always wish I can play in slow step, simcity-like, turn base, chess like moving and thinking.
+0 / -0

LUrankAnir
15 days ago
treegb but then your maybe wrong in Zero-k

Also where is the strategic background when there is only 1 promising tactic?
+0 / -0
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