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Small_Divide-Remake-v04 Featured

By Forboding Angel
Rating:

Made by Forboding Angel
Size: 8 x 8

PLAY ON THIS MAP


Downloads: 37574
Manual downloads:
http://api.springfiles.com/files/maps/small_divide-remake-v04.sd7
http://spring1.admin-box.com/downloads/spring/spring-maps/Small_DivideRemakev04.sd7


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USrank[1uP]Willk
5 years ago


A good 1v1/2v2 map with a focus on spiders.
+0 / -0
DErankNeonSturm
5 years ago
And air
+0 / -0
PErankjimmy230#old#225375
4 years ago
como es esto ayuda urgente

+0 / -0
ATrankSkasi
4 years ago

Donator star
A good 15v15/16v16 map with a focus on trees.

What's jimmy said?
+0 / -0
DErankkiller70
4 years ago
Core
+0 / -0
USrank[1uP]Willk
4 years ago


Skasi: 15v15 on this XD Sounds like porc heaven for the non-air/spiders
+0 / -0
EErankAdminAnarchid
4 years ago
USrank[1uP]Willk see, thing is, the entire map is passable by bots.
+0 / -0
CArankAdminPxtl
4 years ago
(edited 4 years ago)


Donator star
Yeah, if you want porc heaven for non-spiders, you need to break out Hells Pass http://zero-k.info/Maps/Detail/7489
+0 / -0
USrank[1uP]Willk
4 years ago


Ah, didn't notice last time...although doesn't crossing the hills that way take forever?
+0 / -0
GBrankPRO_rANDY
2 years ago

Donator star
[19:18] PRO_rANDY can small divide be removed from the map pool until it is fixed?
[19:19] TheSponge what is wrong with it?
[19:19] PRO_rANDY south starts have trees on all 3 start mex
[19:19] PRO_rANDY top doesn't
[19:19] PRO_rANDY so each mex takes twice as long to build for south
[19:20] TheSponge oh
[19:20] PRO_rANDY and it also gives away what side u start on
[19:20] PRO_rANDY since u can see trees being reclaimed thru fog of war
[19:44] PRO_rANDY how about it?
[19:50] PRO_rANDY be nice if it got fixed as its a nice map apart from that

He went offline after that so I'll put this here.
+7 / -0
DErankAdminmojjj
2 years ago

Donator star
removing from 1v1.

does teams be removed too?
+0 / -0
GBrankTheEloIsALie
2 years ago
I wonder if it will still be the default map for newly spawned autohosts :P
+0 / -0
GBrank[Fx]Drone
2 years ago
(edited 2 years ago)

It'd be so easy to find out which maps are biased if stats were kept of winrates

Used to be a lot of agreement that battle for planet x was biased in favor of top but that's just from experience, not hard evidence

would be nice to have some hard evidence, it might be surprising too, like in LoL I never would have guessed blue side had advantage over purple side but they kept stats for all league games and found out it does
+0 / -0
AUrankAdminGoogleFrog
2 years ago

Donator star
It would be fairly easy to change the positions of the trees.
+0 / -0
GBrankPRO_rANDY
2 years ago

Donator star
Yes I hope someone does.
+0 / -0
RUrankkmar
2 years ago
I always thought bottom had advantage because they don't need E until much much later in the game. The trees on the mex take away a lot of initial micro for me.
+0 / -0
AUrankAdminGoogleFrog
2 years ago
(edited 2 years ago)


Donator star
The sun is bad here, shadows are too sharp. It should be replaced with a fixed version.
+0 / -0
FIrank[ffc]killer
2 years ago
But this map sucks anyway
+1 / -0
USrankaeonios
55 days ago
This map is horribly imbalanced. The geospots in the north are a good distance away from the hills while the ones in the south are crammed right next to them. Same with some of the mex spots. Also one of the geos in the south nearly overlaps a mex spot, which does not happen in the north. It's a cool map but I don't think it should be featured unless the mexes and geos are fixed.
+0 / -0
USrankFealthas
55 days ago


I think mex and geo positioning are a minority of what makes this map terrible.
+1 / -0
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