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Titan-v2 Featured

By SirArtturi
Rating:

Titan-v2 by SirArtturi. Up to 12 players! Skybox by Smoth
Size: 18 x 12

PLAY ON THIS MAP


Downloads: 19754
Manual downloads:
http://zero-k.info/autoregistrator/maps/Titan-v2.sd7
http://api.springfiles.com/files/maps/titan-v2.sd7
http://spring1.admin-box.com/downloads/spring/spring-maps/Titan-v2.sd7


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USrank[1uP]Willk
5 years ago
Very good mixed terrain map for smaller games.
+0 / -0

ATrankSkasi
5 years ago
For smaller games? r u srs?
+0 / -0

USrank[1uP]Willk
5 years ago
shurgs seems to prefrom well with 4v4. Haven't run a big game yet on it yet, but I do wonder about metal.
+0 / -0



AUrankSaktoth
5 years ago
4v4 is 'large'. Anything above 4v4 is 'ludicrous'.
+1 / -0

USrank[1uP]Willk
5 years ago
heh, noted noted for next time.
+0 / -0

DErankNeonSturm
5 years ago
The hills left and right don't help because if the enemy is already there he has the most metal spots too.
+0 / -0

ATrankSkasi
5 years ago
The hills are good places for windgenfarms, or missile towers to defend high priority buildings hidden in the cliffs between them. Thanks to the height of the hills there wont be any problems shooting over fusions, silos or anything the like and glaives as well as other raiders will have a hard time hiding behind these buildings collision volumes. The natural terrain will also most likely block off all but one side of such buildings.

Anyway, that's still very low priority I guess. There's so much economic potential in the four geothermal- and many metal spots. Not to forge the little height bonus in the center.
+0 / -0


CZrankAdminLicho
5 years ago
Also note that all 4 hills and middle has super metal spots - ideal for overdrive.
So cap them asap
+0 / -0



AUrankSaktoth
5 years ago
Good place to hide buildings, nukes, winds, fusions, etc.
+0 / -0


FIranksprang
3 years ago
(edited 3 years ago)

Commanders that drop from the sky get stuck on a hillside. Pls amend the boxes a bit, I suggest moving the box back edge a little toward the center.
nvm was just newb who phailed at placing xD
+0 / -0

FIrank[ffc]killer
3 years ago
lel
+1 / -0



AUrank[GBC]1v0ry_k1ng
3 years ago
imo, the best map for a well rounded 6v6 - 8v8 experience
+0 / -0

GBrankTheSponge
3 years ago
I have never liked this map much. It is too easy to spam avengers and kill all the enemy commanders at the beginning outside of 10v10.
+0 / -0

ATrankSkasi
3 years ago
(edited 3 years ago)

I remember much appreciation for this map by the CA community back when it got released. For some reason I feel like it's been more fun back then and I can't figure out why.
+0 / -0



AUrank[GBC]1v0ry_k1ng
3 years ago
I can - average player skill level was much higher.
+0 / -0



MYrankAdminKingRaptor
3 years ago
(edited 3 years ago)

I'm guessing games were less overcrowded then.

Also there were fewer trolls, no pathing bugs, and a man was entitled to the sweat of his mex.
+1 / -0


CArankPxtl
3 years ago
(edited 3 years ago)

This map is actually pretty unforgiving to newbs. The hilly choke-y central landscape gets them porcing up and focusing on heavier units, but the back area is flat and quick to get to so a single raiding party slips through and then murders everything. They thought they were getting DSD and instead got CometCatcher.
+1 / -0

ATrankSkasi
3 years ago
quote:
and a man was entitled to the sweat of his mex.

I don't get this part. As far as I can remember we had 95% communism back then, without the current "singu owners get most of the pie".

Thinking about it. Maybe this map was liked so much because of the relatively low number of mexes. After all, we didn't have areamex.
+0 / -0



EErankAdminAnarchid
3 years ago
(edited 3 years ago)

quote:
so a single raiding party slips through and then

... gets incinerated with phoenix and cut up by a banshee swarm, assuming any skill on the air players.

(that's me bitching about "aircraft have too much stopping power against penetrative attacks")
+2 / -0


USrankCrazyEddie
3 years ago
eye heart jethros
+0 / -0
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