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Map Control Challenge

By EErankAdminAnarchid
This challenge limits you to a small selection of mobile units - no turrets! - and pits you against three AIs. To succeed, you will have to achieve superior map control through efficient macromanagement of your economy.






Players: 1
Singleplayer
Map: Comet Catcher Redux v2
Game:Zero-K v1.4.10.2
Created:2 years ago
Changed: 6 months ago (revision 115)
Played: 1190 times
Rated: 19 times
Rating: Your vote:
Difficulty: Your vote:

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EErankAdminAnarchid
2 years ago
Known issues:
- Bots will always start in same location.
- Bots will always start with same commanders.
- YOU will always start in same location.
(you'll also start with the same commander, but that is a feature)
+0 / -0
ATrankSkasi
2 years ago

Donator star
Known issues:
- Ugly version of CCR
+3 / -0
EErankAdminAnarchid
2 years ago
Also: no idea if scores work.
+0 / -0
ESrankElTorero
2 years ago


where are scores supposed to be shown?
+0 / -0
EErankAdminAnarchid
2 years ago
In the high scores list.

If anyone ever beats it.

Maybe.
+0 / -0
DErankTheEloIsALie
2 years ago
(edited 2 years ago)

So had nobody of the 11 players beaten it yet or are the scores broken?

Ok, hint: Don't morph com expecting an E-Cell. Probably don't morph com at all.

Argh, two halberds on the commander is just mean.
+0 / -0
ATrankSkasi
2 years ago

Donator star
Halberds op, nurf pls!
+0 / -0
EErankAdminAnarchid
2 years ago
I dislike the feeling halberds add here, too.

Would prohibiting CAI from using them (or hovers altogether, because they might be bad without halb?) make sense?
+0 / -0
NLrank[XIV]Floris
2 years ago

Donator star
mmm, the difficulty seems to depend greatly on the factory the bots pick.

Just had cloak+shields+vehicles. That's easy.

If you add hovers with mace and halberds, it would have been much harder.
+0 / -0
NLrank[XIV]Floris
2 years ago

Donator star
btw, vs CAI, slasher spam is pwn
+0 / -0
ATrankSkasi
2 years ago

Donator star
Did you win? If so, why u no highscore? QQ
+0 / -0
NLrank[XIV]Floris
2 years ago

Donator star
of course i won, pfff :P

(all that played did i guess)
+0 / -0
EErankAdminAnarchid
2 years ago
Ahha, so highscores are broken after all. Brb fixing.
+0 / -0
NLrank[XIV]Floris
2 years ago

Donator star
This needs difficulty setting. Bonus points for beating it with jumpers.
+2 / -0
FIrank[ffc]killer
2 years ago
Only lveh is possible to buil...
+0 / -0
EErankAdminAnarchid
2 years ago
(edited 2 years ago)

Unsure if missions support difficulty levels. Maybe a set of different missions?

(Actually i guess a widget/gadget combination like those ivica modes could allow for a pregame selection of difficulty with ensuing score multiplier. But the scores are broken, so who cares anyway)
+0 / -0
FIrank[ffc]killer
2 years ago
There is no difficult levels.
+0 / -0
DErankTheEloIsALie
2 years ago
Yes, slasherspam owns, we all know. Until, of course, halberds happen :(
+0 / -0
SKrankSvatopluk
2 years ago
Worst clickfest ever - CAI secures mexes with towers but you have to defend against raiders with units. Even if you have silly idea of disabling some units (e.g. defensive structures), it must be for all players, not just one of players.

Even better: let's create mission where you can produce only Dart and you will have to win against Zeus... this limitations makes no fun of game, no creativity can be used, dumber play the better.
+3 / -6
EErankAdminAnarchid
2 years ago
Somebody is a sore loser.
+3 / -0
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