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Tech-K

PLAY THIS MOD


Maintained by AUrankAdminGoogleFrog
Last updated 54 days ago
Created 54 days ago
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54 days ago
It would be very nice if the Storage could be upgraded to have more capacity when it's upgraded, currently it still only stores 500 at all levels.
+6 / -0
49 days ago
Athena is bugged: on resurrect you get a unit of the Athena level not of the wreck
+0 / -1
37 days ago
After roughly uber level the economy completely crashes - even on a small map with six mexes (upgraded) once the energy generation reached a high enough level (~500k) the metal generation tanked from several thousand to around 74. Very strange behaviour, reproducible by starting to reclaim a power plant (restored metal income) and repair it (broke it)
+0 / -1
7 days ago
I'm actually really loving this mode. How do we get Tech-K to work with other modes (such as Future Wars) as described in the documentation? Documentation states Tech-K can be enabled alongside other modes; but even when the lobby checkbox is ticked and the match actually loads up, the ability to upgrade structures is missing. Tech-K works fine when using only the base Zero-K mode, but other modes seem to not play nice together.
Thank you!
+1 / -0
you can use it with my modes =)

however there was discovered a bug

resurected units become the level of the athena.. this makes them totaly op

you can actualy make metal by making tech 1 units, self destructing them, then rezzing them to uber and reclaiming them
+1 / -0