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Unit Level Ups

PLAY THIS MOD


Maintained by GBrankPresstabstart
Last updated 13 days ago
Created at 29 days ago
download sources of unitlevelups
dont talk to me or my sons ever again


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29 days ago
dont talk to me or my sons ever again
+8 / -0
29 days ago
nice
+1 / -0

29 days ago
that game-mode is horrible and extremely entertaining at the same time, i like it.
(horrible by being even more snowbally than the normal game)
+2 / -0


28 days ago
Welcome to the site mod era.
+2 / -0
23 days ago
Ahaha, if normal ZK is often one team snowballing and slippery-sloping over another ... then ULU is unpredictably avalanching, sometiems uphill :P

Soo unbalanced! ... and even more entertaining!
+0 / -0
I've added update

changelog:
-perks (all but 1 or 2 work)
-fixes
-other stuff

and be careful with cluster fire... i think i fixed crash but better safe than sorry. cluster fire still needs some work :)
i haven't done any of the icons for the perks yet also. they're all placeholder. will do soon

just realised i forgot to change unit names of max lvl units to 'Elite'... will do soon ;)
+0 / -0

20 days ago
am I the oly one who constantly has this thread maked as "unread/updated" constantly, despite having opened it multiple times?
+0 / -0

20 days ago
You are not. Should be fixed with next server stable I believe.
+2 / -0

14 days ago
I think there's a problem w autohost and mods. Whenever I upload a new version via 'maps', the autohost lobby grabs the very latest version and ignores the version uploads here. Sometimes I want to test gamemode in multiplayer but not ready for release yet, so autohost gets veeeery buggy version.
+0 / -0
13 days ago
maybe create a ULU bleeding Edge mod and set the game to that?
+0 / -0


11 days ago
A true rainbow.

(Taken shortly before I OOMed)
+3 / -0

11 days ago
GoogleFrog did it cluster properly?
+0 / -0

10 days ago
well one moment everything is on fire, the next moment everything gets slowbombed to oblivion, then every player crashes
+1 / -0

10 days ago
I'll take that as a yes
+1 / -0


10 days ago
Faradays are insane.

Had a MoonQuartet game vs brutal AI where it built a Faraday in base which leveled up to level 36 in about 4 shots to have about 600 range, a slow beam and who knows what amount of EMP DPS. It was level 66 by the end of that engagement (which was about 10 minutes into the game.
I was able to isolate the AI to its starting 3 mexes in the next few minutes, but killing it...
Well, my next attack with about 30 high level (20+) Blitzes managed to level the damn thing to level 473! Which makes me think damaging high level units is also weighted too highly...
At this point it has all the perks, about 1600 range and some sort of impulse weapon. (not entirely sure if it was that faraday, the one next to it that was level 1100 or the level 1240 lotus, which seemed a non-threat by comparison)
The level 1100 Faraday was oddly a lot less threatening as it seemed to lack the slow beam with all the cluster mods (which by the late game could kill a 40k funnelball army in about a second).
Seeing Detremints get thrown about like toys is funny though. :D

The Faraday cluster (levels 1000, 1800 and 6000) ends up with a combined DPS somewhere north of 200k, it's tricky to measure when detriments get instantly stunned.
+2 / -0

9 days ago
fun fact: in the xp widget there's a comment saying 'paralyzer damage requires a more sane XP formula'.

lol
+0 / -0