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Voting details for AUrank[LCC]GoogleFrog[0K]

Elect CArankthegryfon Machines Field Marshal ?
I like cookies XD

(anonymous poll)
Yes 100% (1) 100%
No 0% (0) 0%
-----(Total votes: 1)-----

Elect FRrankSectarion Machines Dictator ?
null

(anonymous poll)
Yes 15% (2) 15%
No 85% (11) 85%
-----(Total votes: 13)-----

What is your opinion about QuickMatch/Juggler system?

No opinion 18% (27) 18%
Keep it/improve it 41% (62) 41%
Remove it 42% (64) 42%
-----(Total votes: 153)-----
Voted: Keep it/improve it

What do you think about BIG TEAMS hosts?

No opinion 14% (29) 14%
Keep them as they are 62% (130) 62%
Remove them - make people play medium teams instead 15% (31) 15%
Replace them with "silly maps" hosts - hosting trololo, duck etc. 10% (20) 10%
-----(Total votes: 210)-----
Voted: Keep them as they are

What is your preferred team game size?

Small 2v2 to 4v4 26% (53) 26%
Medium 5v5 to 7v7 50% (104) 50%
Large 8v8 and larger 24% (50) 24%
-----(Total votes: 207)-----
Voted: Small 2v2 to 4v4

What do you think about unit micro AI (units on fight keeping distance, jiggling around, AA saving shots etc)

Add more. It saves me from micro-management. 74% (222) 74%
It's ok now. 22% (65) 22%
Reduce it. It's already controlling game too much leaving small room for micro management/skill. 5% (15) 5%
-----(Total votes: 302)-----
Voted: It's ok now.

Player Juggler (the matchmaking system that can move you from game to game) suffers from incomplete SpringLobby support. What to do now?

Keep the system as is, it's good at putting people together in games 22% (38) 22%
Disable the system until SpringLobby support, moves are annoying 41% (71) 41%
Improve the system to proper matchmaking "click to find a battle" and after few minutes battle starts. (Breaks SpringLobby support - loses 20% people) 37% (65) 37%
-----(Total votes: 174)-----
Voted: Keep the system as is, it's good at putting people together in games

What operating system are you using?

Windows 72% (281) 72%
Linux 12% (46) 12%
Both, for Zero-K mostly Windows 14% (53) 14%
Both, for Zero-K mostly Linux 2% (9) 2%
-----(Total votes: 389)-----
Voted: Windows

How did you learn about Zero-K?

From a friend 20% (66) 20%
From Spring 59% (190) 59%
From social network 2% (7) 2%
From magazine/blog article 3% (11) 3%
Text advertising on google 0% (1) 0%
Search engine 10% (33) 10%
Wikipedia 2% (8) 2%
I made the Zero-K! 2% (7) 2%
-----(Total votes: 323)-----
Voted: I made the Zero-K!

What do you think SHOULD BE the base metal extractor sharing ratio? (overdrive still 100% shared)

5% private, 95% shared - current 56% (119) 56%
50% private, 50% shared 33% (70) 33%
100% private, 0% shared 3% (7) 3%
other/no opinion 8% (18) 8%
-----(Total votes: 214)-----
Voted: 5% private, 95% shared - current

What prevents you from playing more Zero-K?

Nothing, day only has 24 hours 36% (123) 36%
Language, I don't speak good English 17% (57) 17%
Game type, not enough PlanetWars/1v1/FFA 7% (22) 7%
Trolls, aggressive players complaining 8% (28) 8%
Single player, not enough missions 6% (19) 6%
Balance, I think the game is poorly balanced, some units are overused 4% (12) 4%
Speed, game runs slow/laggy on my PC 16% (53) 16%
Complexity, I don't understand game/controls enough to play multiplayer 7% (23) 7%
-----(Total votes: 337)-----
Voted: Game type, not enough PlanetWars/1v1/FFA

How old are you?

(anonymous poll)
13 or less 4% (21) 4%
14-17 18% (86) 18%
18-23 28% (135) 28%
24-29 19% (89) 19%
30-39 14% (67) 14%
40-49 8% (38) 8%
50 or more 9% (43) 9%
-----(Total votes: 479)-----

In PlanetWars, how should unit unlocks work for clan members (non-clanners have personal)

PlanetWars structure unlocks (for PW clanners only PW structures matter in PW) 8% (9) 8%
Intersection of Personal and PlanetWars (you need both for it to work) 24% (28) 24%
Union of Personal and PlanetWars (either one unlocks - meaning its meaningless for experienced players who have all personal unlocks - current) 42% (49) 42%
Don't understand/know/care 26% (31) 26%
-----(Total votes: 117)-----
Voted: Union of Personal and PlanetWars (either one unlocks - meaning its meaningless for experienced players who have all personal unlocks - current)

Unit orders (the lines showing where its moving ec) should be visible when:

Unit is selected 61% (65) 61%
Unit is select and you hold SHIFT (to minimize clutter) 27% (29) 27%
Always 5% (5) 5%
Other/don't know 7% (7) 7%
-----(Total votes: 106)-----
Voted: Always

We are considering setting default game size to 10 players. We hope this will mean more games and less idle time and less lags ingame. What do you think?

I agree, 5v5 or smaller games are enough for me 56% (131) 56%
I don't care / don't know yet 19% (45) 19%
I disagre, I prefer games bigger than 5v5 24% (56) 24%
-----(Total votes: 232)-----

What do you think about customizable commanders and unit unlocks?

No idea / I don't understand it yet 6% (8) 6%
I like both! 52% (76) 52%
Unlocks are too harsh, should be tweaked 27% (39) 27%
I dislike unlocks completely 11% (16) 11%
I dislike both unlocks and customizable commanders 4% (6) 4%
-----(Total votes: 145)-----
Voted: I dislike unlocks completely