1 |
Criticism:
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1 |
Criticism:
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2 |
I'd rather a lower ranged mace than a slower mace. Lower range reduces it's kiting capacity while not hurting its mobility. The Leveler is now faster, and has more coverage because the Mace costs almost twice as much.
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2 |
I'd rather a lower ranged mace than a slower mace. Lower range reduces it's kiting capacity while not hurting its mobility. The Leveler is now faster, and has more coverage because the Mace costs almost twice as much.
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3 |
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3 |
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4 |
Still worried about Slasher meta. This unit is razor-edge, really.
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4 |
Still worried about Slasher meta. This unit is razor-edge, really.
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5 |
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5 |
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6 |
Ravager change is too small (unlike Mace, this does not make a difference to kiting relationships etc). But that's probably okay.
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6 |
Ravager change is too small (unlike Mace, this does not make a difference to kiting relationships etc). But that's probably okay.
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7 |
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7 |
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8 |
[quote]But what does lv have to stop a reaper ball, or mace scapel ball?[/quote]
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8 |
[quote]But what does lv have to stop a reaper ball, or mace scapel ball?[/quote]
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9 |
Domi
is
the
only
anti-heavy
or
skirm
in
the
factory.
Since
they
rely
on
kiting,
and
cannot
really
kite
Reaper
or
Scalpel,
they're
unusable
here.
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9 |
Domi
is
the
only
anti-heavy
or
skirm
in
the
factory.
Since
they
rely
on
kiting,
and
cannot
really
kite
Reaper
or
Scalpel.
So
while
Domi
is
perfect
vs
Zeus
or
Thugs
or
Jacks
or
even
Ravagers,
they're
unusable
vs
Reaper
or
Scalpel.
This
is
one
of
the
reasons
I
really
hate
Domi
actually,
besides
it's
all-or-nothing
mechanics:
it
does
not
reliably
fill
a
needed
niche
in
the
balance.
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|
|
10 |
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|
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11 |
In smaller numbers, Scorchers rip Reapers apart, but I understand it becomes harder to dodge shots when you get a 'ball' of Reapers, and that usually Panthers muscle Scorchers out of play.
|
10 |
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|
12 |
\n
|
11 |
But
the
Ravager
and
Reaper
have
similar
HP/cost,
(
7.
4
vs
8)
,
while
the
Ravager
has
MUCH
better
DPS/cost
(
0.
42
vs
0.
18)
,
speed,
etc.
Despite
the
Reapers
weight
advantage,
you
should
be
able
to
overrun
it
and
kill
it
before
it
retreats,
given
equal
cost.
|
13 |
But
the
Ravager
and
Reaper
have
similar
HP/cost,
(
7.
4
vs
8)
,
while
the
Ravager
has
MUCH
better
DPS/cost
(
0.
42
vs
0.
18)
,
speed,
etc.
Despite
the
Reapers
weight
advantage,
you
should
be
able
to
overrun
it
and
kill
it
before
it
retreats,
given
equal
cost,
and
out-maneuver
it
too.
|
12 |
\n
|
14 |
\n
|
13 |
Though the Reapers projectiles are actually a bit faster now than the ravagers, which is kinda weird.
|
15 |
Though the Reapers projectiles are actually a bit faster now than the ravagers, which is kinda weird.
|
14 |
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|
16 |
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|
15 |
As
for
Mace
Scalpel,
yeah,
Ravager
is
much
faster
so
use
your
mobility.
Riot/Skirm
combos
are
meant
to
be
the
best
anti-unit
mixes
in
the
game.
If
anything
perhaps
they
have
too
much
assault
power
(
Halberd
could
be
used
more,
it's
actually
pretty
good)
.
|
17 |
As
for
Mace
Scalpel,
yeah,
Ravager
is
much
faster
so
use
your
mobility.
Riot/Skirm
combos
are
meant
to
be
the
best
anti-unit
mixes
in
the
game.
If
anything
perhaps
they
have
too
much
assault
power
(
Halberd
could
be
used
more,
it's
actually
pretty
good)
.
This
is
one
of
the
reasons
I'd
rather
cut
Mace
range
(
Speed
does
not
matter
vs
statics)
.
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