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Crasher improvements.

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Date Editor Before After
8/10/2014 9:42:15 PMSkasi before revert after revert
Before After
1 @Kyubey, they are alright as speedy supporters. Range and speed makes kiting gunships viable too (except for OPbrawler). I think on large not-perfectly-flat maps they might be awful though because they take longer to arrive where needed and that's more important for AA than other units. That said, maybe they shouldn't be a good choice on such maps, ZK already had many "make all facstarts viable on any map" changes. 1 @Kyubey, they are alright as speedy supporters. Range and speed makes kiting gunships viable too (except for OPbrawler). I think on large not-perfectly-flat maps they might be awful though because they take longer to arrive where needed and that's more important for AA than other units. That said, maybe they shouldn't be a good choice on such maps, ZK already had many "make all facstarts viable on any map" changes.
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3 My first post should probably be read as "IF they are changed, then..." 3 My first post should probably be read as "IF they are changed, then..."
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5 @Fealthas, the battle you linked had opbrawlers. Crashers fail at turning/changing directions, so dodging opbrawler projectiles is extra hard.