1 |
Part of the problem I think is that if mobile AA beats bombers, then air is almost completely unplayable. Air really only has one card to play earlygame, so it has to be a good one. (Also see: Pyro/Puppy.)
|
1 |
Part of the problem I think is that if mobile AA beats bombers, then air is almost completely unplayable. Air really only has one card to play earlygame, so it has to be a good one. (Also see: Pyro/Puppy.)
|
3 |
I
think
hacksaw
might
still
be
viable,
if
only
barely.
Being
guaranteed
to
kill
*something*
(
edit:
before
it
gets
to
attack,
even)
is
kind
of
valuable,
especially
if
your
opponent
has
airswitched
in
a
1v1
and
so
doesn't
have
a
lot
of
fighters
to
bait
with.
The
window
in
which
you
wouldn't
prefer
to
have
a
rkiss
or
a
chainsaw
is
pretty
damn
narrow
though.
|
3 |
I
think
hacksaw
might
still
be
viable,
if
only
barely.
Being
guaranteed
to
kill
*something*
(
edit:
before
it
gets
to
attack,
even)
is
kind
of
valuable,
especially
if
your
opponent
has
airswitched
in
a
1v1
and
so
doesn't
have
a
lot
of
fighters
to
bait
with.
The
window
in
which
you
wouldn't
prefer
to
have
that
cost
in
rkiss
or
a
chainsaw
is
pretty
damn
narrow
though.
|