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Crasher improvements.

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Date Editor Before After
8/11/2014 5:13:51 AMAUrankAdminAquanim before revert after revert
8/11/2014 5:12:27 AMAUrankAdminAquanim before revert after revert
Before After
1 Part of the problem I think is that if mobile AA beats bombers, then air is almost completely unplayable. Air really only has one card to play earlygame, so it has to be a good one. (Also see: Pyro/Puppy.) 1 Part of the problem I think is that if mobile AA beats bombers, then air is almost completely unplayable. Air really only has one card to play earlygame, so it has to be a good one. (Also see: Pyro/Puppy.)
2 \n 2 \n
3 I think hacksaw might still be viable, if only barely. Being guaranteed to kill *something* ( edit: before it gets to attack, even) is kind of valuable, especially if your opponent has airswitched in a 1v1 and so doesn't have a lot of fighters to bait with. The window in which you wouldn't prefer to have a rkiss or a chainsaw is pretty damn narrow though. 3 I think hacksaw might still be viable, if only barely. Being guaranteed to kill *something* ( edit: before it gets to attack, even) is kind of valuable, especially if your opponent has airswitched in a 1v1 and so doesn't have a lot of fighters to bait with. The window in which you wouldn't prefer to have that cost in rkiss or a chainsaw is pretty damn narrow though.