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Crasher improvements.

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Date Editor Before After
8/11/2014 9:00:16 AMGBrankKyubey before revert after revert
8/11/2014 8:57:46 AMGBrankKyubey before revert after revert
8/11/2014 8:56:10 AMGBrankKyubey before revert after revert
8/11/2014 8:55:55 AMGBrankKyubey before revert after revert
8/11/2014 8:55:00 AMGBrankKyubey before revert after revert
Before After
1 [quote][s]Jethro[/s] defender is one of the strongest AA units and [s]even it sometimes[/s] never loses to a bomber start[/quote]FIFY 1 [quote][s]Jethro[/s] defender is one of the strongest AA units and [s]even it sometimes[/s] never loses to a bomber start[/quote]FIFY
2 \n 2 \n
3 seriously, if you are loosing to a bombers start you have either: 3 seriously, if you are loosing to a bombers start you have either:
4 A) not made/effectively used defenders (protip: mobile AA+2defenders=dead bombers) 4 A) not made/effectively used defenders (protip: mobile AA+2defenders=dead bombers)
5 B) not made (enough) mobile AA (600m worth, if you arent sure) 5 B) not made (enough) mobile AA (600m worth, if you arent sure)
6 C) not expanded (you have cons, they are bomber resistant. stop dicking around in your base and expand by 2 minutes in the latest) 6 C) not expanded (you have cons, they are bomber resistant. stop dicking around in your base and expand by 2 minutes in the latest)
7 \n
8 these are the only points of failure vs air start, and they are true even for htank (although why you need AA for a lab whose builders will tank a whole bomber fleet...)