1 |
The thing also is also to me that doesn't make sense is that with a constant influx of new players, should there not be a certain amount of elo that doesn't get passed on to other people?
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1 |
The thing also is also to me that doesn't make sense is that with a constant influx of new players, should there not be a certain amount of elo that doesn't get passed on to other people?
|
2 |
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2 |
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3 |
Anyway
should
"losing
elo"
not
be
"contribution
based"
It
doesn't
make
sense
that
everyone
should
equally
lose
the
same
elo
as
well.
IDK
some
random
idea
like
comparing
all
the
stats
and
putting
the
names
of
people
in
order
and
seeing
the
difference
between
one
skill
and
their
current
elo
and
then
taking
it
from
there.
|
3 |
Anyway
should
"losing
elo"
not
be
"contribution
based"
It
doesn't
make
sense
that
everyone
should
equally
lose
the
same
elo
as
well.
IDK
some
random
idea
for
players
with
a
good
elo
performing
badly
taking
a
harder
hit
then
the
rest
of
them
for
example
like
comparing
all
the
stats
and
putting
the
names
of
people
in
order
and
seeing
the
difference
between
one
skill
and
their
current
elo
and
then
taking
it
from
there.
|
4 |
\n
|
4 |
\n
|
5 |
Or possibility increase the amount of elo lost because currently, in a 10 vs 10, average I lose between is 3-5 elo which makes no difference because I can play a 4vs4 and win 12 elo in one go for example.
|
5 |
Or possibility increase the amount of elo lost because currently, in a 10 vs 10, average I lose between is 3-5 elo which makes no difference because I can play a 4vs4 and win 12 elo in one go for example.
|
6 |
\n
|
6 |
\n
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7 |
From my point of view the amount of elo vs the amount of players factor is also another voice for concern even if one could argue that the more people there are the less work you have to do in which case that should not matter, at the end of the day, that team has won. The amount of players should not make a difference but the average elo of the teams should be the deciding factor with elo gain/losses.
|
7 |
From my point of view the amount of elo vs the amount of players factor is also another voice for concern even if one could argue that the more people there are the less work you have to do in which case that should not matter, at the end of the day, that team has won. The amount of players should not make a difference but the average elo of the teams should be the deciding factor with elo gain/losses.
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