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I've redesigned the resource bar widget, with some input from @GoogleFrog, in order to make the important parts of the economy more obvious.
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I've redesigned the resource bar widget, with some input from @GoogleFrog, in order to make the important parts of the economy more obvious.
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Here's a screenshot (from @GoogleFrog):
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Here's a screenshot (from @GoogleFrog):
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[url=http://i.imgur.com/UddsJ0J.png]Large Version[/url]
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[url=http://i.imgur.com/UddsJ0J.png]Large Version[/url]
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[img]http://i.imgur.com/UddsJ0Jl.png[/img]
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[img]http://i.imgur.com/UddsJ0Jl.png[/img]
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The basic idea is that the data on the resource widget that is most relevant is the income, followed by spending. These numbers are most important because they tell the player at what stage the game is, what their economy is doing right now, and are also the things they most directly influence through their actions. As such, for a new player, they are an obvious focus.
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The basic idea is that the data on the resource widget that is most relevant is the income, followed by spending. These numbers are most important because they tell the player at what stage the game is, what their economy is doing right now, and are also the things they most directly influence through their actions. As such, for a new player, they are an obvious focus.
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I removed net income as a number, because it doesn't give a lot of information beyond "build caretaker/build mexes&power", which doesn't need to be that precise nor that prominent. The arrows on the resource bars indicate the current rate of change of storage, and I will be setting up images to fade in as that rate changes, so a pictorial representation of net income is planned. At present it just shows positive/negative rate of change.
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I removed net income as a number, because it doesn't give a lot of information beyond "build caretaker/build mexes&power", which doesn't need to be that precise nor that prominent. The arrows on the resource bars indicate the current rate of change of storage, and I will be setting up images to fade in as that rate changes, so a pictorial representation of net income is planned. At present it just shows positive/negative rate of change.
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I also removed the storage maximum from the main display. Hovering over the bar, current storage number, or resource image will show the maximum in the tooltip, or it can be roughly determined by how full the bar is and looking at the current storage number.
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I also removed the storage maximum from the main display. Hovering over the bar, current storage number, or resource image will show the maximum in the tooltip, or it can be roughly determined by how full the bar is and looking at the current storage number.
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The bar in the middle is income balance. If the blue and yellow parts are even at the center, then metal and energy incomes are even, otherwise the bar shows which is dominating. If metal is dominating, then the portion by which it is dominating flashes in red to indicate to the player what needs to be reduced.
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The bar in the middle is income balance. If the blue and yellow parts are even at the center, then metal and energy incomes are even, otherwise the bar shows which is dominating. If metal is dominating, then the portion by which it is dominating flashes in red to indicate to the player what needs to be reduced.
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This
can
be
tested
in
the
latest
stable
by
going
into
the
F11
menu,
turning
off
"Chili
Resource
Bars"
and
turning
on
"Chili
Zero-K
Resource
Bars".
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This
can
be
tested
in
the
latest
stable
by
going
into
the
F11
menu,
turning
off
"Chili
Resource
Bars"
and
turning
on
"Chili
Economy
Panel".
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