1 |
[quote]* Lock commanders to Commander Junior[/quote]
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1 |
[quote]* Lock commanders to Commander Junior[/quote]
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2 |
Given the addition of trainer commanders, I'm not sure if this would be harder or easier to do. I think it would be easier as there are still options, so it is an easier sell, but it also entrenches (mighty) morphing modular commanders.
|
2 |
Given the addition of trainer commanders, I'm not sure if this would be harder or easier to do. I think it would be easier as there are still options, so it is an easier sell, but it also entrenches (mighty) morphing modular commanders.
|
3 |
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3 |
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4 |
[quote]* !setoptions overdrivingscheme=communism;allyreclaim=1 and any other modoptions that help with teamplay, alternatively add a proper commshare mode[/quote]
|
4 |
[quote]* !setoptions overdrivingscheme=communism;allyreclaim=1 and any other modoptions that help with teamplay, alternatively add a proper commshare mode[/quote]
|
5 |
This seems like something that, if it is adopted, should be adopted for the regular teams rooms as well.
|
5 |
This seems like something that, if it is adopted, should be adopted for the regular teams rooms as well.
|
6 |
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|
6 |
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|
7 |
[quote]* Bring back team-spectator mode and allow one, two or even more slots[/quote]
|
7 |
[quote]* Bring back team-spectator mode and allow one, two or even more slots[/quote]
|
8 |
Is this that mode where spectators can be on a team to help out, because that's not likely to happen, as it never comes up in regular play. See last answer.
|
8 |
Is this that mode where spectators can be on a team to help out, because that's not likely to happen, as it never comes up in regular play. See last answer.
|
9 |
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|
9 |
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|
10 |
[quote]* Increase the stream delay[/quote]
|
10 |
[quote]* Increase the stream delay[/quote]
|
11 |
Unless
the
engine
can
be
set
up
to
have
an
internal
time
delay
(
DotA
2
does
this,
apparently.
Basically
involves
the
game
showing
the
spectator
relevant
data
some
time
after
the
players
have
seen
it)
I'm
concerned
that
going
above
30s
stream
delay
will
make
talking
to
the
audience
impossible.
If
it
is
possible
that
is
awesome,
and
I'd
be
happy
to
push
that
internal
delay
up
to
a
few
minutes.
|
11 |
Unless
the
engine
can
be
set
up
to
have
an
internal
time
delay
(
DotA
2
does
this,
apparently.
Basically
involves
the
game
showing
the
spectator
relevant
data
some
time
after
the
players
have
seen
it)
I'm
concerned
that
going
above
30s
stream
delay
will
make
talking
to
the
audience
impossible.
If
such
an
internal
delay
is
possible
that
is
awesome,
and
I'd
be
happy
to
push
that
internal
delay
up
to
a
few
minutes.
|
12 |
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|
12 |
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|
13 |
[quote]* Have it be a two-day tournament so players don't have to play 3+ hours in a row after midnight, that could also mean enough time for Double Elimination[/quote]
|
13 |
[quote]* Have it be a two-day tournament so players don't have to play 3+ hours in a row after midnight, that could also mean enough time for Double Elimination[/quote]
|
14 |
I've warmed up to this idea, in large part due to Evo 2014 (fighting games do double elim as a matter of course). There is still the concern of absenteeism on the second day. I suppose it could be pools (probably double elim sub-brackets) on Friday and Top 8 (for our typical numbers) or 16 (if we have 50+ players or so) on Saturday, or something like that.
|
14 |
I've warmed up to this idea, in large part due to Evo 2014 (fighting games do double elim as a matter of course). There is still the concern of absenteeism on the second day. I suppose it could be pools (probably double elim sub-brackets) on Friday and Top 8 (for our typical numbers) or 16 (if we have 50+ players or so) on Saturday, or something like that.
|
15 |
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|
15 |
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|
16 |
However, looking at the 1v1 tournament, I realized that this actually only adds about 4 more casted matches to a 7 casted match tournament (assuming everything goes smooth, but that tournament did). Given that 2v2 tournaments are usually 5 casted matches, it would probably only go up to 8, so it might still work in a one-day situation. That being said, last month's tournament ran unusually smooth, so I'm not sure such smoothness can be expected in general, especially when relying on 4 people for each match instead of 2. I would also recommend a pools stage in general if the player count goes above 32 (i.e. 2v2 team count goes above 16).
|
16 |
However, looking at the 1v1 tournament, I realized that this actually only adds about 4 more casted matches to a 7 casted match tournament (assuming everything goes smooth, but that tournament did). Given that 2v2 tournaments are usually 5 casted matches, it would probably only go up to 8, so it might still work in a one-day situation. That being said, last month's tournament ran unusually smooth, so I'm not sure such smoothness can be expected in general, especially when relying on 4 people for each match instead of 2. I would also recommend a pools stage in general if the player count goes above 32 (i.e. 2v2 team count goes above 16).
|
17 |
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|
17 |
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|
18 |
[quote]* Nerf OP Storage[/quote]
|
18 |
[quote]* Nerf OP Storage[/quote]
|
19 |
How is Storage OP, exactly?
|
19 |
How is Storage OP, exactly?
|
20 |
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|
20 |
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