1 |
I have to side with @Saktoth on the point of showing net gain.
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1 |
I have to side with @Saktoth on the point of showing net gain.
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2 |
[quote]how much economy you have, how much spending you have going on, or at what proportion of ideal your economy is running at. (+10/-20 is very different from +50/-60).[/quote]
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2 |
[quote]how much economy you have, how much spending you have going on, or at what proportion of ideal your economy is running at. (+10/-20 is very different from +50/-60).[/quote]
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3 |
All of these are things that you will intuitively know. I mean, 4 minutes in you will know that your economy is likely not +50/-60 but +20/-30. "what stage the game is" would be important to show if you would be thrown into the middle of the game. But since you must (or should) continuously manage your economy anyway and that "stage" doesn't change all of a sudden (well, aside from your first singu), I can't agree to your argument there.
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3 |
All of these are things that you will intuitively know. I mean, 4 minutes in you will know that your economy is likely not +50/-60 but +20/-30. "what stage the game is" would be important to show if you would be thrown into the middle of the game. But since you must (or should) continuously manage your economy anyway and that "stage" doesn't change all of a sudden (well, aside from your first singu), I can't agree to your argument there.
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4 |
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4 |
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5 |
If you want to eliminate a number, kill current stored value (or make it very transparent). Or can you tell me a single situation where the exact stored value is required because "empty, full or half full" isn't enough information to act on?
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5 |
If you want to eliminate a number, kill current stored value (or make it very transparent). Or can you tell me a single situation where the exact stored value is required because "empty, full or half full" isn't enough information to act on?
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6 |
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6 |
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7 |
On
another
note,
you
don't
want
to
have
energy
income
equal
to
metal
income
but
rather
slightly
more.
Repair,
cloak,
radar,
overdrive
and
rez
all
need
energy.
For
new
players,
the
message
should
be
"your
metal
should
always
be
empty,
your
energy
should
never
be
empty".
As
such,
the
important
numbers
are
if
your
net
metal
income
is
negative
and
your
net
energy
income
is
positive.
If
that's
not
the
case,
it
needs
to
be
fixed
or
you're
going
to
stall
(
energy)
/excess
(
metal)
.
|
7 |
On
another
note,
you
don't
want
to
have
energy
income
equal
to
metal
income
but
rather
slightly
more.
Repair,
cloak,
radar,
overdrive
and
rez
all
need
energy.
For
new
players,
the
message
should
be
"your
metal
should
always
be
empty,
your
energy
should
never
be
empty".
As
such,
the
important
numbers
are
if
your
net
metal
income
is
negative
(
or
0)
and
your
net
energy
income
is
positive.
If
that's
not
the
case,
it
needs
to
be
fixed
or
you're
going
to
stall
(
energy)
/excess
(
metal)
.
|