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[quote][the old bars] make storage the most important value by far, then net income[/quote]
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[quote][the old bars] make storage the most important value by far, then net income[/quote]
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The storage values in the default bar are not only smaller than the net income values, they are also less prominent since they aren't color coded. With that in mind, arguing that a new player will only see storage values and thus finds the economy complex (by that logic, people must perceive starcraft's economy as complex...) is... Well, not convincing me.
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The storage values in the default bar are not only smaller than the net income values, they are also less prominent since they aren't color coded. With that in mind, arguing that a new player will only see storage values and thus finds the economy complex (by that logic, people must perceive starcraft's economy as complex...) is... Well, not convincing me.
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And on another note, acquiring resource income changes gross income (and unless you get proportional buildpower, also net income), acquiring/using more buildpower changes net income. Both are player actions that, according to you, should result in immediate feedback. If you want to conclude that gross is more important than net, that argument alone doesn't work.
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And on another note, acquiring resource income changes gross income (and unless you get proportional buildpower, also net income), acquiring/using more buildpower changes net income. Both are player actions that, according to you, should result in immediate feedback. If you want to conclude that gross is more important than net, that argument alone doesn't work.
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The m/e balance would be the innovative thing about this project if I see this correctly. I very much support this!
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The m/e balance would be the innovative thing about this project if I see this correctly. I very much support this!
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Hm, after spending a little time thinking about this, I had this idea:
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Hm, after spending a little time thinking about this, I had this idea:
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[IMG]http://i.imgur.com/6nDdwf7.png[/IMG]
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[IMG]http://i.imgur.com/6nDdwf7.png[/IMG]
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Now that's already a version with lots of information, but here's a quick explanation:
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Now that's already a version with lots of information, but here's a quick explanation:
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Yellow bar: Gross e income.
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Yellow bar: Gross e income.
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Grey bar: Gross m income.
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Grey bar: Gross m income.
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Blue bar: Gross e spending on stuff that doesn't cost metal (repair, rez, radar etc.)
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Blue bar: Gross e spending on stuff that doesn't cost metal (repair, rez, radar etc.)
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Brown line: This is what portion of your metal and e income you're spending with buildpower.
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Brown line: This is what portion of your metal and e income you're spending with buildpower.
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(Note that I didn't color code the text, that should be done to make even more clear which belongs to which bar.)
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(Note that I didn't color code the text, that should be done to make even more clear which belongs to which bar.)
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I probably haven't thought this through 100%, but I think it would convey all information you want, would only need to show gross numbers while still conveying whether the nets are positive or negative and therefore gives all actionable intelligence at one glance.
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I probably haven't thought this through 100%, but I think it would convey all information you want, would only need to show gross numbers while still conveying whether the nets are positive or negative and therefore gives all actionable intelligence at one glance.
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It's almost 6 am so I have to just leave it at this for the moment. If somebody wants to explore this kind of visualization, feel free to do so.
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It's almost 6 am so I have to just leave it at this for the moment. If somebody wants to explore this kind of visualization, feel free to do so.
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(No, I haven't thought of how needed/used and/or priority allocation would be involved here, nor have I figured out a way to place the blue bar and buildpower line when you have more metal than energy income).
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(No, I haven't thought of how needed/used and/or priority allocation would be involved here, nor have I figured out a way to place the blue bar and buildpower line when you have more metal than energy income).
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I mean, just leaving away the blue and brown stuff would already give you a workable base. "If the grey bar peaks out of the yellow, it's not good".
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I mean, just leaving away the blue and brown stuff would already give you a workable base. "If the grey bar peaks out of the yellow, it's not good".
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Oh right, this is of course missing storage (which would need to be displayed separately). Just in case anyone was wondering.
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